Hello everyone I'm currently working on a massive game wich will take years to complete (it took me about 8 months to come-up with a main storyline and game concept so LOL) wich is fine by me . It is a game I am primarily making for myself and as of yet I have no intention to make it public, however things can change... who knows. However I would still like any tips, tricks, advice and feedback you guys (and girls) can give me. Most things are more fleshed out then I'm putting down but I've opted to keep things basic Working Title : Karmody - Song of Fate. STORY characters caught up in much larger story not about them. 15 years after war. Emperor is kindhearted and seeks peace, senate is corrupt and greedy. Rebellion of recently subjugated nation throws the nation into war. Surrounding nations watch closely and prepare to get involved. Protagonist : Parents died during last war is raised by 'Uncle'. Protagonist doesn't know Uncle is the one who killed his parents. Friends with the Prince and sent together with him on a mission during wich the emperor dies and all hell breaks loose. At first they are at the mercy of the events surrounding them, slowly taking their fates into their own hands. FEATURES RELATIONSHIPS - Player actions influence relationship with pary-members both positively and negatively. Possible romance option (as of yet undecided). BASE BUILDING - suikoden style base building where the people you recruit expand your home base and open up various options. PLAYER CHOICE - player actions determine how certain events will play out, confronting the player with their previous choices, influencing relationships, recruitment etc. Example: player gets to choose to kill, spare or possibly recruit a fromer enemy. Later in game the player is confronted with his wife/widow... wich will play out completly differently. DIPLOMACY SYSTEM - Player actions will influence your relationship and reputation with neighbouring nations and groups. This in turn influence things like; Trade - what items, armor etc. are for sale through merchants and wether or not characters will join you or possibly leave you. Example: Nation A requests you to hunt pirates. If you accept and complete this request Nation A will think more highly of you and open up more items for trade but pirate characters will not join you as easily or end up as your enemy instead of being recruited. If you refuse Nation A might stop trade with you or send an assassin to kill you creating a battle you would otherwise not have. LARGE RECRUITABLE CAST - suikoden style recruitment system with the difference that most recruits are NPC's that influence your base building etc. The cast of 'actual' party-members will remain low(ish). All recruits will however have their own little background and story for the pleyer to get involved in and are influenced by the relationship & reputation mechanics...so your trader can actually up and leave you if things get really bad! FAST-TRAVEL - not unlike God of War where you not teleport instantly but instead travel 'between worlds' via shortcut. MULTIPLE ENDINGS - 2 or 3 possible endings determined by all things mentioned so far. And that's it... That's the game I've decided to make and would like any and all feedback. One more thing though: Yes I am aware of the massive and complex scale of this project Yes I have made (and finished) a smaller game using rpgmaker MV before One point I want to clarify : I am not adding in a zillion features because... well features Every feature (I feel) adds to story and character development and fits the game making it the game I like. To all other devs, artists, members, etc. Good luck on your respective projects and keep on the good work! I do not have any screenshots as of yet since I spent the past 8 months writing everything down. Still I hope this will get posted since I would really like the feedback and will post any images I can once I arrive at that stage.