my debugMode PixiMultiStyles Plugins

Jonforum

Veteran
Veteran
Joined
Mar 28, 2016
Messages
1,623
Reaction score
1,439
First Language
French
Primarily Uses
RMMV
I work on a debug mode to facilitate the use of my pixiMultiStyle plugin.
This will allow you to work efficiently on word wrap and line break.
It also takes the frame, with or without wordwrap. to easy positioning the pixi.text.
with your game design.
and now can see custom linebreak inside or not in wordwrap.!


The debugMode looses some performance when activated because it works with bitmap canvas, and not with pixi webgl.
But it is only activated if needed by adding a true arg.

Here's a rough preview of the functionality.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,050
Members
137,571
Latest member
grr
Top