Finally buckled down and got going on a serious project. I was working hard. Non-stop, little sleep, for two and a half weeks.
Then, just now, at the final boss of this build, a thing happened. A skill was reporting some kind of error. Something about floating and something being non-finite. It only happened with this one crucial boss skill. I thought it might be the plugin I'd just added, so I got rid of it and the one thing that depended on it. That didn't do it. Deleted and remade the skill from scratch, no notetags. Same problem. Resized the boss image, took off the applied condition, cleaned out the damage formula... NOTHING worked.
I can't code so I have no idea what broke, where it's located, or (worst of all) how I even begin to fix it. It's definitely something within code, as I didn't make any script calls and the console was showing me lines of code I couldn't begin to parse. It was code, but it wasn't my code.
Then as I sent what I had to my friend for one last look-through while I shrugged off all my work and got ready for my next endeavor, she informed me that several things at the start of the game - things that were double tested and confirmed working, and I hadn't touched since - had suddenly started bugging out. The camera wasn't behaving during cutscenes, a ferret was a dog, it was... complicated.
The moral of the story: If you're not a coder, it's best to keep your project as simple as possible. Because if something breaks in the code, you can't fix it. You literally just don't know how, and in my case, it's
so impossible for me to make sense of that I don't even know how to ask for help on the forums.
Welp. Time for me to move on to the much simpler dinosaur.
Edit: (I was not thinking about marketing conflicts when I typed that, and I apologize. This place is so laid back I sometimes forget it's an official forum.

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