My game stopped saving.

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CarlosDavilla

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Hello. It is I, once again.

This time my game doesn't want to save my progress (create new save files). That is, when I go to the save menu and choose an empty slot, I'm greeted with the buzzer sound and nothing else.
It was normal in the past few days and then stopped working. I don't know why.
Maybe I'm using too many scripts or something.
I tried to remove my save-related scripts and it still doesn't work.

Does anyone have any ideas for why this is happening?
 

Shaz

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Have you added any new scripts since you were last able to save? Have you moved your project to a different location? Is it unable to save from ANY map or just certain maps? Is this a new game you started, or did you load from a save file you already had and tried to save again?

It's nothing to do with save-related scripts. I know at least one script that attaches bitmaps to the Game_Character objects, and bitmaps can't be saved in the save file format, so that will cause this issue.

Try adding this in a new slot just above main:
Code:
module DataManager
  def self.save_game(index)
    save_game_without_rescue(index)
  end
end
It will not help the saving, but it will give you a potentially useful error message when you try.

Also, there have been numerous threads on this in the past. You should search and try the things suggested in those, because we're only going to take you through the same steps here.
 

CarlosDavilla

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Thank you, Shaz. The error message led me right to the script that was messing up my saving capabilities. The strange part is that I was already using this script even before the saving started to fail, but oh well. I'll see what I can do to fix this and maybe I can get this to work again.
Again, thanks for the help.
This thread can be closed.
 

Shaz

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What was the script? It may be that the "offending" part of it hadn't been activated in the game yet, or only happens on certain maps.

To have a thread closed, report your first post and let the mods know it's resolved. Then they'll close it.
 

gstv87

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(nevermind, Shaz' solution is better)
 

CarlosDavilla

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What was the script? It may be that the "offending" part of it hadn't been activated in the game yet, or only happens on certain maps.

To have a thread closed, report your first post and let the mods know it's resolved. Then they'll close it.
The script in question was the "Qonvenience - v1.0e" made by Quack. I've put this script in my game to use with his Yami's Pop Messages addon, "Chatter Messages", that required Qonvenience to work.
The reason why it was messing with my saving system, I don't have any idea.

The scripts can be find below.

Qonvenience - v1.0e

Chatter Messages (Yami's Pop Messages Addon) - v1.4
 

TheoAllen

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I don't have much time left and have to go. But from the first glance, Chatter Message seems to add Window object in Game_Message. That could be the reason.
 

gstv87

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But from the first glance, Chatter Message seems to add Window object in Game_Message.
close.
it changes the global object saving (Qonvenience, line 150) which changes the file header.

I found the same issue when working on one of my objects, and that's what I had posted initially, but Shaz's solution takes care of that by forcing an error message.
that's how I solved my problem.
 

Shaz

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My solution was only intended to help identify the issue though - not meant to stay in as a permanent solution (because it still doesn't allow to save).
 

TheoAllen

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close.
it changes the global object saving (Qonvenience, line 150) which changes the file header.

I found the same issue when working on one of my objects, and that's what I had posted initially, but Shaz's solution takes care of that by forcing an error message.
that's how I solved my problem.
Change file header doesn't make the game cannot be saved. As long as the content in the header is serializable. I don't see any "suspicious activity" in Qonvenience script. Although personally, I won't handling extra contents by adding more global variables like the script.
 

CarlosDavilla

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Um... So you guys know what I could do to make these scripts work without messing up the save system?
 

TheoAllen

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The Chatter Message script needs to be reworked. As far as I can tell, the system is heavily integrated. Someone needs to understand the workflow before it can be changed.

That, or the alternative way is to contact the original creator, or just give up with the script. I'm not the one who will change the code though,
 

CarlosDavilla

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Well, there's no way I can contact Quack at this point because he's gone from the community for quite a time now.
Oh well, guess I'll have to work with something from modern algebra from now on.
Thanks for your time, Theo and Shaz.
 

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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