My game stopped saving.

Status
Not open for further replies.

CarlosDavilla

The Insolent One
Veteran
Joined
Jul 31, 2018
Messages
55
Reaction score
5
First Language
Portuguese
Primarily Uses
RMVXA
Hello. It is I, once again.

This time my game doesn't want to save my progress (create new save files). That is, when I go to the save menu and choose an empty slot, I'm greeted with the buzzer sound and nothing else.
It was normal in the past few days and then stopped working. I don't know why.
Maybe I'm using too many scripts or something.
I tried to remove my save-related scripts and it still doesn't work.

Does anyone have any ideas for why this is happening?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,291
Reaction score
11,878
First Language
English
Primarily Uses
RMMV
Have you added any new scripts since you were last able to save? Have you moved your project to a different location? Is it unable to save from ANY map or just certain maps? Is this a new game you started, or did you load from a save file you already had and tried to save again?

It's nothing to do with save-related scripts. I know at least one script that attaches bitmaps to the Game_Character objects, and bitmaps can't be saved in the save file format, so that will cause this issue.

Try adding this in a new slot just above main:
Code:
module DataManager
  def self.save_game(index)
    save_game_without_rescue(index)
  end
end
It will not help the saving, but it will give you a potentially useful error message when you try.

Also, there have been numerous threads on this in the past. You should search and try the things suggested in those, because we're only going to take you through the same steps here.
 

CarlosDavilla

The Insolent One
Veteran
Joined
Jul 31, 2018
Messages
55
Reaction score
5
First Language
Portuguese
Primarily Uses
RMVXA
Thank you, Shaz. The error message led me right to the script that was messing up my saving capabilities. The strange part is that I was already using this script even before the saving started to fail, but oh well. I'll see what I can do to fix this and maybe I can get this to work again.
Again, thanks for the help.
This thread can be closed.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,291
Reaction score
11,878
First Language
English
Primarily Uses
RMMV
What was the script? It may be that the "offending" part of it hadn't been activated in the game yet, or only happens on certain maps.

To have a thread closed, report your first post and let the mods know it's resolved. Then they'll close it.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
1,888
Reaction score
891
First Language
Spanish
Primarily Uses
RMVXA
(nevermind, Shaz' solution is better)
 

CarlosDavilla

The Insolent One
Veteran
Joined
Jul 31, 2018
Messages
55
Reaction score
5
First Language
Portuguese
Primarily Uses
RMVXA
What was the script? It may be that the "offending" part of it hadn't been activated in the game yet, or only happens on certain maps.

To have a thread closed, report your first post and let the mods know it's resolved. Then they'll close it.
The script in question was the "Qonvenience - v1.0e" made by Quack. I've put this script in my game to use with his Yami's Pop Messages addon, "Chatter Messages", that required Qonvenience to work.
The reason why it was messing with my saving system, I don't have any idea.

The scripts can be find below.

Qonvenience - v1.0e

Chatter Messages (Yami's Pop Messages Addon) - v1.4
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
4,632
Reaction score
5,269
First Language
Indonesian
Primarily Uses
RMVXA
I don't have much time left and have to go. But from the first glance, Chatter Message seems to add Window object in Game_Message. That could be the reason.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
1,888
Reaction score
891
First Language
Spanish
Primarily Uses
RMVXA
But from the first glance, Chatter Message seems to add Window object in Game_Message.
close.
it changes the global object saving (Qonvenience, line 150) which changes the file header.

I found the same issue when working on one of my objects, and that's what I had posted initially, but Shaz's solution takes care of that by forcing an error message.
that's how I solved my problem.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,291
Reaction score
11,878
First Language
English
Primarily Uses
RMMV
My solution was only intended to help identify the issue though - not meant to stay in as a permanent solution (because it still doesn't allow to save).
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
4,632
Reaction score
5,269
First Language
Indonesian
Primarily Uses
RMVXA
close.
it changes the global object saving (Qonvenience, line 150) which changes the file header.

I found the same issue when working on one of my objects, and that's what I had posted initially, but Shaz's solution takes care of that by forcing an error message.
that's how I solved my problem.
Change file header doesn't make the game cannot be saved. As long as the content in the header is serializable. I don't see any "suspicious activity" in Qonvenience script. Although personally, I won't handling extra contents by adding more global variables like the script.
 

CarlosDavilla

The Insolent One
Veteran
Joined
Jul 31, 2018
Messages
55
Reaction score
5
First Language
Portuguese
Primarily Uses
RMVXA
Um... So you guys know what I could do to make these scripts work without messing up the save system?
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
4,632
Reaction score
5,269
First Language
Indonesian
Primarily Uses
RMVXA
The Chatter Message script needs to be reworked. As far as I can tell, the system is heavily integrated. Someone needs to understand the workflow before it can be changed.

That, or the alternative way is to contact the original creator, or just give up with the script. I'm not the one who will change the code though,
 

CarlosDavilla

The Insolent One
Veteran
Joined
Jul 31, 2018
Messages
55
Reaction score
5
First Language
Portuguese
Primarily Uses
RMVXA
Well, there's no way I can contact Quack at this point because he's gone from the community for quite a time now.
Oh well, guess I'll have to work with something from modern algebra from now on.
Thanks for your time, Theo and Shaz.
 

Kes

Global Moderators
Global Mod
Joined
Aug 3, 2012
Messages
21,405
Reaction score
10,844
First Language
English
Primarily Uses
RMVXA

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

zachb wrote on Human_Male's profile.
I know this was months ago, but I don't completely understand the lunatic states program (how you set it up). I just want to apply a stone state (and death) to a character after x amount of time. Can you show me an example of how to set it up?
Wish I could respond to @CraneSoft's latest profile post, but it does remind me. Anyone else out there who likes the Souls series not because of draconian git gud difficulty, but because of its melancholy atmosphere and various cool medieval equips?
I wish I had multiple displays!
one screen feels like using a small table, and the way i usually do things I have a lot of stuff open ...
So annoying !
This one is for all the so-called losers out here :
I like how modern gamers always referring hard games as "The Dark Souls of *Insert Genre*" without ever experiencing a Souls-like game.

Forum statistics

Threads
93,463
Messages
912,689
Members
122,999
Latest member
Beldavid
Top