Look at the error message you have been given. You have obviously made a change to the script (I haven't read through all the posts) and have done something wrong. That command/equation is not formatted correctly.
Shaz,Look at the error message you have been given. You have obviously made a change to the script (I haven't read through all the posts) and have done something wrong. That command/equation is not formatted correctly.
Yeah, It works without Yanfly but then the terrible map bugs start!Oh sorry....
My sincere apologies but it's late at night.
I use YAMI script. NOT YANFLY.
Remove Yanfly and see if it works.
Some scripts do not work together.
Holy Potatoes!How big is your actual map? This happens to me when I use Graphics.resize to enlarge the window, but don't enlarge my maps to cater for it. No scripts involved apart from the one-liner to change size.
Maybe you just need to make sure your map is enough tiles wide/high to fill the window size you've chosen (640x480 requires 20x15)?
It is way faster now. ThanksUse a parallel process event instead of an autorun event.
Parallel process events run as soon as the map is loaded, before the screen fades back in. Autorun events run after the screen has faded in. So anything you want to happen without players seeing it, should go into a parallel process event (that erases itself immediately after).
That's the point. I have some experience on light effect scripts but not so many on the others.@Dreadshadow, nope, I've never used lighting scripts. I'm only going by what I've read when people ask questions about them. And I recognized the glitchy movement when I caught a glimpse of the video posted.