Updated 18Oct2017 (wow a long time since the last update!) Just a few odds and ends I made for my game that I would like to share. I will update the OP as I add more. Credit: Material Source(s) if required by Terms their of use, no need to credit me but if you do use Tea. Non-Commercial: Free to use Commercial: Free to use Repost: allowed Edits: Allowed (just credit the originator) Repost of Edits: Allowed (credit the originator) Maker Required: MV Spoiler: Mini golf doodads RTP edits, the golf clubs are inspired by @whtdragon (who is awesome btw) Spoiler: Animated doodad hot tub RTP edit and I used Caitlins wall tiles which can be found here: https://forums.rpgmakerweb.com/index.php?threads/caitlins-mv-world.66187/#post-739395 Spoiler: carnival stuff 1. Some sign Doodads I made for the carnival (some images from Galvs prize wheel and mjshi's match card lottery) A dog in a lion costume animated doodad (edited whtdragons material) Spoiler: Apple tree and Apple image Soooo, I have the attention span of a mosquito. I made an Apple tree and an apple. I might revisit the carnival idea... might not. Credits: Just1witness (if you want), CandyCodedResponse (for the base apple image), and whtdragon (for the tree base) Spoiler: Sprite lounging on belly kicking legs Sprite base on belly kicking legs (I suggest using lowest speed and frequency or else it looks crazy hyper) Credit whtdragon for the base for my edit Spoiler: Dark cliffs with Dark shaggy grass Dark cliffs with darker shaggy grass, improved 8Apr2017 (Edit from game resources) Spoiler: Old Man with face set (includes ACE/VX RTP must have Ace/VX) and Chef sprite with face set MV RTP edit (fixed the hat bobbing effect for back view 17apr2017) Spoiler: A stone switch for midevil dungeon settings MV RTP edit Spoiler: An ear trumpet for all your deaf old people to hear with Spoiler: Children! (edited from whtdragons material) Spoiler: Another Harold sprite, because, well... don't ask. Credit HiddenOne and McSundea Spoiler: Unrolling animated rope ladder (RTP edit) To use this properly, use it as an event. (put it in your character file) Set a move route to turn stepping animation on for 15 frames only, then use a switch to go to a second event page with the image of the unrolled ladder. Tip: The only way I could get this to work well as a ladder was to turn page 2 into a parallel event and use RED_SetRegionID, and YEP_RegionRestrictions to change the tiles under the ladder to passable using regions. And to make the event "below character"