Updated 18Oct2017 (wow a long time since the last update!)
Just a few odds and ends I made for my game that I would like to share. I will update the OP as I add more.
Credit: Material Source(s) if required by Terms their of use, no need to credit me but if you do use Tea.
Non-Commercial: Free to use
Commercial: Free to use
Repost: allowed
Edits: Allowed (just credit the originator)
Repost of Edits: Allowed (credit the originator)
Maker Required: MV
RTP edit and I used Caitlins wall tiles which can be found here: https://forums.rpgmakerweb.com/index.php?threads/caitlins-mv-world.66187/#post-739395
Just a few odds and ends I made for my game that I would like to share. I will update the OP as I add more.
Credit: Material Source(s) if required by Terms their of use, no need to credit me but if you do use Tea.
Non-Commercial: Free to use
Commercial: Free to use
Repost: allowed
Edits: Allowed (just credit the originator)
Repost of Edits: Allowed (credit the originator)
Maker Required: MV
![hottub[3x1].png hottub[3x1].png](https://forums.rpgmakerweb.com/data/attachments/44/44118-c6bdadbcda7a3b37bea8d2daf1e84cf3.jpg)
To use this properly, use it as an event. (put it in your character file) Set a move route to turn stepping animation on for 15 frames only, then use a switch to go to a second event page with the image of the unrolled ladder. Tip: The only way I could get this to work well as a ladder was to turn page 2 into a parallel event and use RED_SetRegionID, and YEP_RegionRestrictions to change the tiles under the ladder to passable using regions. And to make the event "below character"


Last edited: