My npc disappears after it finishes moveing.

Vilskna

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On my event I have an npc that follows my main character to a certain point. After that they chat a bit and the event ends, but when it's done the npc disappears completely.

How do I get the npc to not disappear after the event ends?
Ryo 0.PNG
Ryo 1.PNG
Ryo 2.PNG
 
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Shaz

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Please show screenshots of your event. We can't help you if you don't show us how it's set up.

Use Alt+PrintScreen to capture the event window, and don't crop it down to remove anything. If your event has multiple pages, show us all pages.

If the event commands are on one event and the NPC is another event, provide screenshots of both.
 

Vilskna

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Please show screenshots of your event. We can't help you if you don't show us how it's set up.

Use Alt+PrintScreen to capture the event window, and don't crop it down to remove anything. If your event has multiple pages, show us all pages.

If the event commands are on one event and the NPC is another event, provide screenshots of both.
Thankyou kind sir I have added the images.
 

slimmmeiske2

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Well event page 3 doesn't have the image anymore and since the scene ends with it going to that page, your npc disappears.
 

Vilskna

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Well event page 3 doesn't have the image anymore and since the scene ends with it going to that page, your npc disappears.
Ok I added the image, but how do I let the event change positions and not remove the npc?
 

Vilskna

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Never mind that fixed it, thanks gents lol.
Well event page 3 doesn't have the image anymore and since the scene ends with it going to that page, your npc disappears.
 

Shaz

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You could actually put pages 1 and 2 together - as they are both autorun, using the same sprite, and one follows on straight after the other. No reason to make them separate. That'd simplify things a bit, and you'd only have to use one self switch.
 

Vilskna

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You could actually put pages 1 and 2 together - as they are both autorun, using the same sprite, and one follows on straight after the other. No reason to make them separate. That'd simplify things a bit, and you'd only have to use one self switch.
thx
 

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