- Joined
- Oct 3, 2015
- Messages
- 254
- Reaction score
- 29
- First Language
- Russian
- Primarily Uses
- RMMV
Here are my own gameplay elements thought of by myself:
1) You unlock doors opening at some buildings as you meet the criteria or fulfill some mission, letting you enter new buildings in your city/town/village letting you have more freedoms and letting you progress
2) My newer game includes a twist. You need a special weapon (which has a light trait on it) to be able to do reasonable damage to the Dark Lord, who resists normal attacks heavily. So you need to find the sword in a treasure chest somewhere in the dungeon. But it is locked by a door. In order to unlock the door you need to find a switch, but it is guarded by monsters and you must defeat them to get to the switch and unlock it.
I am nowhere near professional game developer and I'm a newbie to the RM, even though I had this one for years. The reason for this is that I didn't use it that much. But I have made this by myself.
1) You unlock doors opening at some buildings as you meet the criteria or fulfill some mission, letting you enter new buildings in your city/town/village letting you have more freedoms and letting you progress
2) My newer game includes a twist. You need a special weapon (which has a light trait on it) to be able to do reasonable damage to the Dark Lord, who resists normal attacks heavily. So you need to find the sword in a treasure chest somewhere in the dungeon. But it is locked by a door. In order to unlock the door you need to find a switch, but it is guarded by monsters and you must defeat them to get to the switch and unlock it.
I am nowhere near professional game developer and I'm a newbie to the RM, even though I had this one for years. The reason for this is that I didn't use it that much. But I have made this by myself.
