My own original gameplay using RM MV

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A_Higher_Plane

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Here are my own gameplay elements thought of by myself:

1) You unlock doors opening at some buildings as you meet the criteria or fulfill some mission, letting you enter new buildings in your city/town/village letting you have more freedoms and letting you progress

2) My newer game includes a twist. You need a special weapon (which has a light trait on it) to be able to do reasonable damage to the Dark Lord, who resists normal attacks heavily. So you need to find the sword in a treasure chest somewhere in the dungeon. But it is locked by a door. In order to unlock the door you need to find a switch, but it is guarded by monsters and you must defeat them to get to the switch and unlock it.

I am nowhere near professional game developer and I'm a newbie to the RM, even though I had this one for years. The reason for this is that I didn't use it that much. But I have made this by myself.
 

Kes

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'Game Mechanics Design' is for looking at elements of game play at conceptual level for example, different ways of handling elements, or class progression, skill types etc.

Have you thought about starting a thread for your game in Early Project Feedback? I think that would be a more appropriate place for this. Read the Guidelines for submission here, and then make your thread.

I am going to have to close this thread, as it can't be moved into that particular forum as it is not formatted to meet the Guidelines.
 
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