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I have the script
 
def magic_evade?( a, b )
  c = rand(100000) / 100000.0
  if c < b.mev
    return true
  else
    return false
  end
end

I'm trying to emulate Breath Weapons from Dungeons and Dragons, which did half damage instead of none when magic resist was in effect.
 
example damage formula: ( magic_evade?( a, b ) ) ? x : 2x
 
But calling this seems to make the skill do absolutely nothing regardless of the target's MEV.  I have no idea what's causing this.

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