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- RMMV
hi guys
I have error undefined in my plugin
When i use this script in Rmmv CommontEvent for call command plugin
// command, args
this.pluginCommand('GenerateMenueItem', PageNumber);
The plugin work and he calling the commandPlugin GenerateMenueItem, but he dont get the , args[0] ?
The args[0], get undefined ?
Why my variable after the 'GenerateMenueItem', dont give the value to args[0] ?
So i try console.log just before. to see if the var have a valur
console.log('pagenumber= ' + PageNumber);
this.pluginCommand('GenerateMenueItem', PageNumber);
and PageNumber==2 ,so this is ok, but after in the plugin called its became undefined.
my syntaxe for call plugin command are ok ???
If this can help here where my args are calling. is at line 45
I have error undefined in my plugin
When i use this script in Rmmv CommontEvent for call command plugin
// command, args
this.pluginCommand('GenerateMenueItem', PageNumber);
The plugin work and he calling the commandPlugin GenerateMenueItem, but he dont get the , args[0] ?
The args[0], get undefined ?
Why my variable after the 'GenerateMenueItem', dont give the value to args[0] ?
So i try console.log just before. to see if the var have a valur
console.log('pagenumber= ' + PageNumber);
this.pluginCommand('GenerateMenueItem', PageNumber);
and PageNumber==2 ,so this is ok, but after in the plugin called its became undefined.
my syntaxe for call plugin command are ok ???
If this can help here where my args are calling. is at line 45
Code:
1: (function() { //1
2: var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
3: Game_Interpreter.prototype.pluginCommand = function(command, args) { //2
4: // to be overridden by plugins
5: _Game_Interpreter_pluginCommand.call(this, command, args);
6: // lorsque appelle pluginCommand, vous pouvez ajouté des arguments ex: menuetext reste 4 (command, var1, var2)
7: var Arg1Plugincommand = args[0];
8: var Arg2Plugincommand = args[1];
9: //##################################################### GenerateMenueItem #####################################################|
10: if (command == 'GenerateMenueItem') {//1
11: GlobalItemPoss = []; // initialise arrays
12: var PID = 100; // picture pid for all item per page start at 100 to 136.
13: var MaxIPerPage = 36; // max item per par = 36 , and (3 line x 12 items) per page
14: var LinePage = 3; // nombre ligne par page
15: var InItemX = 88; // Initial X of menue item list
16: var InItemy = 226; // Initial Y of menue item list
17: var MargeX = 7; // Marge bettwenn 2 picture X
18: var MargeY = 7; // Marge bettwenn 2 picture Y
19: var ItemsSizeX = 82; // X size of picture item , see folder rmmv
20: var ItemsSizeY = 82; // X size of picture
21: Page = [];
22: console.log('Arg1Plugincommand= ' + args[0]);
23: PageNumber=Arg1Plugincommand;
24: console.log('pagenumber= ' + PageNumber);
25: // generate and create all array for menue item
26: // check all item poss, and create array for eatch
27: for (var i = 0; i <= $dataItems.length; i++) { //352 scan tout le database item
28: if ($gameParty.hasItem($dataItems[i])) {
29: GlobalItemPoss.push(i); // si posed item, ajoute item id dans array GlobalItemPoss
30: }
31: } //352
32:
33:
34: // Distribu les items a chaque page. 36 item par page
35: var k = Math.ceil(GlobalItemPoss.length / MaxIPerPage); // Math.ceil() arrondi les virguls au plus proche toujours Superieur (1.13=2) ( a cause de la division)
36: for (i = 1; i <= k; i++) { //5
37: Page[i] = GlobalItemPoss.slice(MaxIPerPage * (i - 1), (MaxIPerPage * i)); //page.length a toujours min 2 comme valeur, donc Page.length-1 ( car aussi jai choisi de utilise page[1] par default au lieux de page[0])
38: } //5
39:
40:
41: for (i = 100; i <= PID + (MaxIPerPage * 3); i++) { //7 dellette all befor show all new one (*3 a verifier)
42: $gameScreen.erasePicture(i);
43: } //7
44: // affiche les icons items ( PageNumber est defeni dans event commun dans callcommand [GenerateMenueItem, args1]
45: for (i = 0; i < Page[PageNumber].length; i++) { //88
46: //si == 12 ou 24, on doit sauté une ligne pour affiché les items
47: if (i == 12 || i == (12 * 2)) {
48: InItemX = 88;
49: InItemy += (ItemsSizeY + MargeY);
50: LinePage += 3;
51: }
52: var TempID = Page[PageNumber][i]; // contien items dans la page actuelle (36 max)
53: // show picture item icon
54: $gameScreen.showPicture(PID, String(TempID), 1, InItemX, InItemy - ItemsSizeY, 100, 80, 150, 0);
55: new IAVRA.ANIMATE.Tween($gameScreen.picture(PID), { _y: InItemy,_scaleY: 100,_opacity: 255 }).easing(IAVRA.EASING.bounce.out).duration(15).delay(i / 2.5).start();
56: $gameScreen.setPictureCallCommon(PID, 94, 1); // lorsque click sur image prendra tous
57: // show quantity possed
58: $gameScreen.setDTextPicture('\\OW[3] ' + $gameParty.numItems($dataItems[TempID]) + ' ', 16);
59: $gameScreen.setFont('GameFont');
60: $gameScreen.dTextBackColor = 'rgba(0, 0, 0, 0.7)';
61: $gameScreen.showPicture(PID + Page[PageNumber].length, '', 1, InItemX + (ItemsSizeX / 2.5), InItemy + (ItemsSizeY / 2.5), 100, 100, 0, 0); // quantity possed
62: new IAVRA.ANIMATE.Tween($gameScreen.picture(PID + Page[PageNumber].length), { _opacity: 255 }).easing(IAVRA.EASING.cubic.inOut).duration(25).delay(2 + (i / 2)).start();
63: // show name of item
64: $gameScreen.setDTextPicture('\\OW[3] ' + $dataItems[TempID].name + ' ', 16);
65: $gameScreen.setFont('GameFont');
66: $gameScreen.dTextBackColor = 'rgba(0, 0, 0, 0.7)';
67: $gameScreen.showPicture(PID + (Page[PageNumber].length * 2), '', 1, InItemX, InItemy - ItemsSizeY, 100, 100, 0, 0); // show name
68: new IAVRA.ANIMATE.Tween($gameScreen.picture(PID + (Page[PageNumber].length * 2)), { _y: InItemy - (ItemsSizeY / 2) + 5,_opacity: 255 }).easing(IAVRA.EASING.cubic.inOut).duration(35).delay(55 + (i * 0.5)).start();
69: // show page status x/x
70: $gameScreen.setDTextPicture('\\OW[8]\\} PAGE \\{' + PageNumber + '/' + (Page.length - 1) + ' ', 48);
71: $gameScreen.setFont('GameFont');
72: $gameScreen.showPicture(89, '', 0, 125, 475, 100, 100, 255, 0); // show name
73: new IAVRA.ANIMATE.Tween($gameScreen.picture(89), { _y: 475,_opacity: 255 }).easing(IAVRA.EASING.cubic.inOut).duration(10).delay(20).start();
74: // Si ces les premier foi ont initialise aussi les info fictif. ( grace a args[1]) dans le plugin call
75: if (Arg2Plugincommand=='initialise'){
76: // show total itemp for all page
77: $gameScreen.setDTextPicture('\\OW[5] TOTAL ITEM: ' + GlobalItemPoss.length + ' ', 23);
78: $gameScreen.setFont('GameFont');
79: $gameScreen.showPicture(90, '', 0, 125, 524, 100, 100, 255, 0);
80: // show WEIGHT total for all item
81: $gameScreen.setDTextPicture('\\OW[5] WEIGHT: ' + '1346/2467' + ' ', 23);
82: $gameScreen.setFont('GameFont');
83: $gameScreen.showPicture(91, '', 0, 125, 550, 100, 100, 255, 0);
84: var DistanceXforfilter = 95;
85: var DistanceYforfilter = 45;
86: // show filter for ALL
87: $gameScreen.setDTextPicture('\\OW[8] ALL ', 35);
88: $gameScreen.setFont('GameFont');
89: $gameScreen.showPicture(92, '', 0, 290, 490, 100, 100, 255, 0);
90: // show filter for dice
91: $gameScreen.setDTextPicture('\\OW[8] DICE ', 35);
92: $gameScreen.setFont('GameFont');
93: $gameScreen.showPicture(93, '', 0, 290 + DistanceXforfilter, 490, 100, 100, 255, 0);
94: // show filter for mask
95: $gameScreen.setDTextPicture('\\OW[8] MASK ', 35);
96: $gameScreen.setFont('GameFont');
97: $gameScreen.showPicture(94, '', 0, 290 + (DistanceXforfilter * 2), 490, 100, 100, 255, 0);
98: // show filter for quest
99: $gameScreen.setDTextPicture('\\OW[8] QUEST ', 35);
100: $gameScreen.setFont('GameFont');
101: $gameScreen.showPicture(95, '', 0, 290 + (DistanceXforfilter * 3), 490, 100, 100, 255, 0);
102: // show filter for seed ----------+ y line
103: $gameScreen.setDTextPicture('\\OW[8] SEED ', 35);
104: $gameScreen.setFont('GameFont');
105: $gameScreen.showPicture(96, '', 0, 290, 490 + DistanceYforfilter, 100, 100, 255, 0);
106: // show filter for build
107: $gameScreen.setDTextPicture('\\OW[8] BUILD ', 35);
108: $gameScreen.setFont('GameFont');
109: $gameScreen.showPicture(97, '', 0, 290 + DistanceXforfilter, 490 + DistanceYforfilter, 100, 100, 255, 0);
110: // show filter for FOOD
111: $gameScreen.setDTextPicture('\\OW[8] FOOD ', 35);
112: $gameScreen.setFont('GameFont');
113: $gameScreen.showPicture(98, '', 0, 290 + (DistanceXforfilter * 2), 490 + DistanceYforfilter, 100, 100, 255, 0);
114: // show filter for POWER
115: $gameScreen.setDTextPicture('\\OW[8] POWER ', 35);
116: $gameScreen.setFont('GameFont');
117: $gameScreen.showPicture(99, '', 0, 290 + (DistanceXforfilter * 3), 490 + DistanceYforfilter, 100, 100, 255, 0);
118: }
119: InItemX += (ItemsSizeX + MargeX);
120: PID++;
121: } //88
122:
123: } //1
124:
125: //=============================================================================
126: // end Game_Interpreter
127: //=============================================================================
128: } //2;
129: //=============================================================================
130: // end Game_Interpreter
131: //=============================================================================
132: } //1
133: )();
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