- Joined
- Sep 1, 2015
- Messages
- 11
- Reaction score
- 7
- First Language
- English
- Primarily Uses
Hi all, this is my first Post in this Forum, just joined the community.
I was looking around and i didn't find any Character Makers that suited my taste,
so i have created my own.
It is fully dynamic, and can be used with any custom image size for different type of Sprites.
In this Example i have used Celianna's (Thanks for letting me use your Sprites on the Screenshots!) Bonus Rural Farm Character Sprites. But its up to you, what you want to use.
No restriction at all!
Request: If someone is so nice and can point me to Free to use Sprites, i like to include a Sample Bundle with my Application
so people can have a insight how it works basically.
It doesn't have to be a big Collection, just a Body, few other Stuff like Hair, Eyes maybe Hats. Just 1-2 Images per
Layer should do the job.
Cheers
Main Applicatoin new GUI Layers done and Coloring:
Main Application View and Options:
Animation View:
How it works:
You can define your Layers (Basically Folders) per a XML file and the Application creates the ComboBoxes (Gender, Skin...) in this example
on its own. So you aren't restricted in any way, its fully up to you how many Layers you want to have.
You can create even "Virtual Layers" like Skin is in this Example. Skin is based on 2 Layers Arms & Bodies.
XML Features:
isLink="true" tells the application that this is a Virtual Layer, then you link real layers with link="layername" to it.
default="[0-9999]" tells the application which layer should be selected as default if the application opens.
base="true" tells the application that this Layer is necessary, in this example "Skin & Eyes".
multiselect="true" tells the application that the user can select multiple images in this Layer.
XML Structure:
Folder Structure:
Save your created Characters as a Template, or Export them as a PNG:
Menu:
Saved Character Template XML:
I was looking around and i didn't find any Character Makers that suited my taste,
so i have created my own.
It is fully dynamic, and can be used with any custom image size for different type of Sprites.
In this Example i have used Celianna's (Thanks for letting me use your Sprites on the Screenshots!) Bonus Rural Farm Character Sprites. But its up to you, what you want to use.
No restriction at all!
Request: If someone is so nice and can point me to Free to use Sprites, i like to include a Sample Bundle with my Application
so people can have a insight how it works basically.
It doesn't have to be a big Collection, just a Body, few other Stuff like Hair, Eyes maybe Hats. Just 1-2 Images per
Layer should do the job.
Cheers
Main Applicatoin new GUI Layers done and Coloring:
Main Application View and Options:
Animation View:
How it works:
You can define your Layers (Basically Folders) per a XML file and the Application creates the ComboBoxes (Gender, Skin...) in this example
on its own. So you aren't restricted in any way, its fully up to you how many Layers you want to have.
You can create even "Virtual Layers" like Skin is in this Example. Skin is based on 2 Layers Arms & Bodies.
XML Features:
isLink="true" tells the application that this is a Virtual Layer, then you link real layers with link="layername" to it.
default="[0-9999]" tells the application which layer should be selected as default if the application opens.
base="true" tells the application that this Layer is necessary, in this example "Skin & Eyes".
multiselect="true" tells the application that the user can select multiple images in this Layer.
XML Structure:
Folder Structure:
Save your created Characters as a Template, or Export them as a PNG:
Menu:
Saved Character Template XML:
Last edited by a moderator:


