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I am hoping someone can help me identify the source of the IOS console errors shown below.
I created a small demo game using the MAC/Steam version of RPGMaker MV 1.20 and the demo game always crashes inconsistently at different points, but always on a map change. The specific map change/zone change is not consistent. However, the same error messages appear in the IOS console log on my test iPhone/iPad when the crash occurs.
In the console logs below, you will see the crash is related to a view that somehow is associated with multiple view controllers (UIViewController and RootViewController). But the crash is not consistent with where in the game it happens.
How can I identify in my RPGMaker MV project "what is causing the view to try and associate itself with multiple view controllers (UIViewController and RootViewController)" as shown in the console error messages below?
Is this a bug with RPGMaker MV MAC/Steam version or could this error be related to a plugin such as yanflymoe? How can I zero in on the specific thing that's causing the view association crash? Any guidance would be appreciated.
IOS console logs below:
Sun May 22 22:11:40 Console[819] <Warning>: A view can only be associated with at most one view controller at a time! View <UIView: 0x330020; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x32f840>> is associated with <UIViewController: 0x337880>. Clear this association before associating this view with <RootViewController: 0x326a00>.
Sun May 22 22:11:40 Console[819] <Warning>: Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates.
Sun May 22 22:12:11 Console[819] <Warning>: unexpected nil window in _UIApplicationHandleEventFromQueueEvent, _windowServerHitTestWindow: <UIClassicWindow: 0x219c10; frame = (0 0; 768 1024); userInteractionEnabled = NO; gestureRecognizers = <NSArray: 0x21d160>; layer = <UIWindowLayer: 0x21ac60>>
Sun May 22 22:12:17 Console[820] <Warning>: A view can only be associated with at most one view controller at a time! View <UIView: 0x2452e0; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x244b10>> is associated with <UIViewController: 0x247fc0>. Clear this association before associating this view with <RootViewController: 0x240f10>.
How can I determine what, in my RPGMaker MV project, is trying to associate a view with both UIViewController and RootViewController when the game runs on IOS devices?
I created a small demo game using the MAC/Steam version of RPGMaker MV 1.20 and the demo game always crashes inconsistently at different points, but always on a map change. The specific map change/zone change is not consistent. However, the same error messages appear in the IOS console log on my test iPhone/iPad when the crash occurs.
In the console logs below, you will see the crash is related to a view that somehow is associated with multiple view controllers (UIViewController and RootViewController). But the crash is not consistent with where in the game it happens.
How can I identify in my RPGMaker MV project "what is causing the view to try and associate itself with multiple view controllers (UIViewController and RootViewController)" as shown in the console error messages below?
Is this a bug with RPGMaker MV MAC/Steam version or could this error be related to a plugin such as yanflymoe? How can I zero in on the specific thing that's causing the view association crash? Any guidance would be appreciated.
IOS console logs below:
Sun May 22 22:11:40 Console[819] <Warning>: A view can only be associated with at most one view controller at a time! View <UIView: 0x330020; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x32f840>> is associated with <UIViewController: 0x337880>. Clear this association before associating this view with <RootViewController: 0x326a00>.
Sun May 22 22:11:40 Console[819] <Warning>: Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates.
Sun May 22 22:12:11 Console[819] <Warning>: unexpected nil window in _UIApplicationHandleEventFromQueueEvent, _windowServerHitTestWindow: <UIClassicWindow: 0x219c10; frame = (0 0; 768 1024); userInteractionEnabled = NO; gestureRecognizers = <NSArray: 0x21d160>; layer = <UIWindowLayer: 0x21ac60>>
Sun May 22 22:12:17 Console[820] <Warning>: A view can only be associated with at most one view controller at a time! View <UIView: 0x2452e0; frame = (0 20; 320 460); autoresize = W+H; layer = <CALayer: 0x244b10>> is associated with <UIViewController: 0x247fc0>. Clear this association before associating this view with <RootViewController: 0x240f10>.
How can I determine what, in my RPGMaker MV project, is trying to associate a view with both UIViewController and RootViewController when the game runs on IOS devices?
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