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- Jul 25, 2013
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In my game, the player gains skills not by leveling up. When they defeat a certain number of one type of enemy, they get a choice of skills to get from the enemy (ex. kill 10 Imps -> get a physical skill, magic skill, passive skill, or stat boost.).
OR
Kinda like above but after every single battle, you get those options. If you choose the same skill twice, it upgrades to a stronger version, eventually capping until you fight a stronger enemy that gives the same skill (ex. defeat Imp -> ice breath lvl. 1 -> lvl. 2 -> lvl. 3, caps -> ice dragon -> lvl. 4 -> lvl. 5 -> yada yada) That way it changes how grinding works and let's you boost your stats instead of leveling to increase stats. Leveling would do something else.
OR
Both of those systems where system #2 takes more than one battle to get the choices.
How can I implement any of those systems?
pros and cons of each? <- optional
OR
Kinda like above but after every single battle, you get those options. If you choose the same skill twice, it upgrades to a stronger version, eventually capping until you fight a stronger enemy that gives the same skill (ex. defeat Imp -> ice breath lvl. 1 -> lvl. 2 -> lvl. 3, caps -> ice dragon -> lvl. 4 -> lvl. 5 -> yada yada) That way it changes how grinding works and let's you boost your stats instead of leveling to increase stats. Leveling would do something else.
OR
Both of those systems where system #2 takes more than one battle to get the choices.
How can I implement any of those systems?
pros and cons of each? <- optional


