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Salutations! Thanks for stopping to read my thread.

I'm currently working on a game; the main character, Knight (You), is going through his suddenly abandoned Estate looking for pieces to a broken mirror, in order to save someone who was trapped within. The game is mainly a mystery, I suppose, in which Knight cannot remember what has happened in the past few weeks leading up to the shattering of the Enchanted Mirror.

The game is primarily story driven, with little combat (just the bosses). I don't want it to he a horror game, necessarily, but I feel as if it has the potential to be "creepy" or "unsettling". What are game mechanics or something I can use to make the game feel unsettling?

Here's a breakdown of the game:

- Setting is a Medieval Manor...  stone walls, deep red carpeting. Pretty standard.

- While looking for Mirror Shards (there are 3 of them in total), you find Pages from what you find out is your Squire. They leave vague snippets of information about what has been transpiring over the course of a few weeks while you have been, apparently, "sick". They're no more than a couple of sentences long. Example from Game:  "I was instructed to secure the mirror's shards and disperse them to various parts of the estate. It was all I could do... I was shaking so much in fear. May God save us."

- The game takes place during the day. The servants have disappeared out of nowhere. However, after your 2nd boss fight, you black out, and the remainder of the game takes place during the night.

- There is a portion of the game in which the character is forced to physically harm themselves in order to progress through the story.

The story is supposed to be highly narrative, so most of the factors that amp up the weirdness factor are written (in the form of notes, etc). However, if there is anyone who can come up with something that effects the setting, environment, etc, that would really help me out.

Thank you!

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