- Joined
- Dec 6, 2015
- Messages
- 211
- Reaction score
- 336
- First Language
- English
- Primarily Uses
- RMVXA
Genre: RPG Fantasy
Leveling System: You spend EXP to increase skills. After you increase any skill in any combination of 10, you level up. When you level up, you can put points into your attributes such as strength or into skills such as summoning.
Charge Turn Battle System: There is a charge turn battle system so the battle isn’t so linear-feeling.
Mode 7: There is a Mode 7 Script used to produce a somewhat 3D feel while still maintaining the classic 2D feel.
Character-creation: There is character creation in the beginning of the game where you can pick your graphic, gender, and name.
Class System: The system is there is no class system. You build however you want them whether it be stealth, magic, might, or a mix of any of the three.
Charge Turn Battle System: There is a charge turn battle system so the battle isn’t so linear-feeling.
Mode 7: There is a Mode 7 Script used to produce a somewhat 3D feel while still maintaining the classic 2D feel.
Character-creation: There is character creation in the beginning of the game where you can pick your graphic, gender, and name.
Class System: The system is there is no class system. You build however you want them whether it be stealth, magic, might, or a mix of any of the three.
Main Character: [Personality and appearance are based on your choices]
Calhadin: Creator of the afterlife, Seroma. He is not a god, but created Seroma with magic as his kind did not always have an afterlife. Not much is known of him since he spends all his time in Seroma only coming down when he is needed.
Davkin Moth: Is one of the Davkins (Cyntigrad) of Azar and a risk-taker. Is brave and has the heart of a King.
Davkin Angel: Angel is the only female Davkin (Fangland) and the strongest fighter of them all. She wields a blood-red scythe, and is a Veros , a curse similar to Vapirism in many games, but she views it as a gift.
ArchMagickyzer(Ark-Magik-eye-zer) Zorik: Highest ranking magician that serves the Davkins. Is completely loyal to all twelve Davkins, and due to him being appointed ArchMagickyzer and maintaining that seat for several generations, he is also very wise in his profession.
Calhadin: Creator of the afterlife, Seroma. He is not a god, but created Seroma with magic as his kind did not always have an afterlife. Not much is known of him since he spends all his time in Seroma only coming down when he is needed.
Davkin Moth: Is one of the Davkins (Cyntigrad) of Azar and a risk-taker. Is brave and has the heart of a King.
Davkin Angel: Angel is the only female Davkin (Fangland) and the strongest fighter of them all. She wields a blood-red scythe, and is a Veros , a curse similar to Vapirism in many games, but she views it as a gift.
ArchMagickyzer(Ark-Magik-eye-zer) Zorik: Highest ranking magician that serves the Davkins. Is completely loyal to all twelve Davkins, and due to him being appointed ArchMagickyzer and maintaining that seat for several generations, he is also very wise in his profession.
Currently only done the capital of Cyntigrad.
Azar is the realm of Azarians (obviously), and what you see on the map is the entire realm. In each region, there is one Davkin who rules that region. Each Davkin has a crystal embedded in their crowns which gives them the ability to detect the presence of any non-azarians into the realm. Davkins are essentially Kings and Queens that are elected (so a democratic monarch).
You begin the game being trapped in some evil dungeon, and you are spoken to by an unknown man that says he will soon kill you. However, you are saved by Calhadin. You don’t know what happened between him and the unknown man, so he teleports you to a portal leading to the outside.
From then, you learn there is corrupted energy infecting parts of the realm. The corruption is distinctly green and/or purple which is the skin of those infected especially if they have turned into corrupted spawns. Some turn into distinct types of the corrupted, but many just transform into the normal lesser, normal, or greater spawn as the corruption increases in potency overtime.
You, too, withhold the curse, but instead of being infected, you have a strong seal within you that holds it allowing you to harness it’s power without being inflicted with the curse itself. Now, the Davkins and ArchMagickyzer are deciding the best course of action given the threat gets more and more dangerous as time goes on.
From then, you learn there is corrupted energy infecting parts of the realm. The corruption is distinctly green and/or purple which is the skin of those infected especially if they have turned into corrupted spawns. Some turn into distinct types of the corrupted, but many just transform into the normal lesser, normal, or greater spawn as the corruption increases in potency overtime.
You, too, withhold the curse, but instead of being infected, you have a strong seal within you that holds it allowing you to harness it’s power without being inflicted with the curse itself. Now, the Davkins and ArchMagickyzer are deciding the best course of action given the threat gets more and more dangerous as time goes on.
Note: Your battler does show on the left when you're talking. You pick your battle graphic in the beginning of the game.
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