MZ 16x16 tilesets...anyone get auto tiling to work?

GustoEater

Warper
Member
Joined
Jun 9, 2023
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMZ
I'm attempting to use 16x16 tiles. I've set up a file like Outside_A1 for auto tiling. The size is 512x480. However when I select this tileset, the tile representation only shows a quarter of the "pond" and auto tiling is wonky. I've even tried scaling Outside-A1 down to 512x512 or 512x480 and it doesn't work. I could not find any documentation that helps. Anyone get this to work?
 

Arthran

Regular
Regular
Joined
Jun 25, 2021
Messages
1,244
Reaction score
1,933
First Language
English
Primarily Uses
RMMZ
I'm pretty sure that the full size of Outside_A1 should be 256 x 192, for 16 x 16 tiles.
 

ATT_Turan

Forewarner of the Black Wind
Regular
Joined
Jul 2, 2014
Messages
12,711
Reaction score
11,299
First Language
English
Primarily Uses
RMMV
I could not find any documentation that helps.
In MZ, you can click Help -> Contents -> Documentation -> Asset Standards. It says for A1 at 48x48 pixels, the sheet size is expected to be 768x576 pixels.

Dividing that by three (48 / 16) results in an expected size of 256x192, as Arthran said.
 

GustoEater

Warper
Member
Joined
Jun 9, 2023
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Thanks...that explains it, I thought I was making 16x16 tiles, but I was actually making 32x32.
 

Latest Threads

Latest Posts

Latest Profile Posts

Me watching the game awards.

Gonzo, shut the **** up and show use some Elden Ring DLC. tumblr_422af97288e81470bb4ea56cce38e220_331927d8_500.gif
THE GAME AWARDS AHHHHHH!!!!!
I kept saying I suck at writing stories. But I can't believe I wrote one these days. Feels good now that the winged blonde girl I often share has an actual lore and plot going.
Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:



(There's some audio desync because the capture is an MP4.)
Kudos to everyone making game jam games, because this month has been hell for my development time. I have made a cutscene, 2 sprites, and 1 tile.

I guess I've made conceptual progress in hammering out combat roles and having fixes to be implemented (though I haven't done that yet)

Forum statistics

Threads
136,822
Messages
1,270,416
Members
180,584
Latest member
LalaTheGhost
Top