Ancient_Eagle

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Then, when I start to test there's 2 files (one for test, and one for dev tool f12), when I press "Exit Game", it close the dev tool, not the game.

So how I can turn off of dev tool? I tried to search of these plugins and I couldn't find?

Screenshot (3).png

Edit: On second thought, I found solution and it's working now! :)
 
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Jragyn

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While the content of the demo is not where I'd like it, I have opted to publish a new "prerelease" of JABS (and my other plugins).

The main post of this thread has been updated to point to the latest prerelease.

This update includes a lot, as I've been pretty actively working on it. I've also started adding CHANGELOGs to various plugins so you can understand what changes as versions change.

I am but one person managing many many plugins, so my apologies if you encounter bugs.

Happy holidays, everyone!
 

dariken

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Is it ok if I use some of your graphic resources in my game that I plan to make with this?
 

dariken

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So can I not have more than 2 people in my party at once?
 

Jragyn

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Is it ok if I use some of your graphic resources in my game that I plan to make with this?
The only assets in here that I can safely say I own are the few character sprites I created using the character generator within RMMZ. The rest, including icons and whatnot are an amalgamation of various sources that can be procured from around the web via your own resources (stay honest!).

So can I not have more than 2 people in my party at once?
Can you expand on this?
You can have 4 in your party by default in RMMZ, and that is supported by JABS (and the Ally AI extension if you want them to also do things on the field with you, the player).
 

pinfel

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The MZ project crashes immediately when I try to play in editor
 

L-jun

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In the latest version, if the character uses a single $image, the attack action image does not appear
 

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Jragyn

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The MZ project crashes immediately when I try to play in editor
You'll need to give me a little more, since I verified it was working fine prior to uploading.
Perhaps share the console so I can see what the error was?

In the latest version, if the character uses a single $image, the attack action image does not appear
I haven't touched the code surrounding actions much at all since inception, I'm pretty sure this is how it has always been? It is still loosely on my list of things to address when I get around to it.
 

L-jun

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You'll need to give me a little more, since I verified it was working fine prior to uploading.
Perhaps share the console so I can see what the error was?


I haven't touched the code surrounding actions much at all since inception, I'm pretty sure this is how it has always been? It is still loosely on my list of things to address when I get around to it.
  • No, it displays correctly in version 3.0
 

Jragyn

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There's also problem when you fight enemy it depends a number of enemies, when I attack 1 or 2 or 3 enemies, it goes down fps rate and start lagging like 5 seconds.

That is some ruthless lag.

While the engine is a heavy engine as far as processing is concerned, if you want to see what is dragging you down most, you could use the "Javascript Profiler" within the chrome DevTools.
If you are not comfortable doing that for one reason or another, my next suggestion would be to disable the J-ABS-CycloneAdapter and CycloneMovement plugins, as those introduced significantly more processing compared to before (checking collision is expensive against potentially moving targets!) aka more lag for systems lacking resources.

If it still does not work, I'm afraid that is the end of my list as far as troubleshooting goes.

  • No, it displays correctly in version 3.0
Ahh, well I apologize for breaking it.
I'll have to look into it when I get time- I am a bit busy as of late with work things.
Sorry for the inconvenience.
 

wecanfayo

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Hello! Can i fully disable diagonal movement for character and enemies? If you disable Yami 8dir plugin, the game crashes when you see enemy.
 

Jragyn

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Hello! Can i fully disable diagonal movement for character and enemies? If you disable Yami 8dir plugin, the game crashes when you see enemy.
The yami 8dir plugin has not been in this project for over a year. Please consider downloading the latest and disabling the necessary plugins again.
 

Salyhin

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How do I show damage sprites when the player and enemies get hit, also is it possible to make the enemy attack as a parallel event?
 

Jragyn

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How do I show damage sprites when the player and enemies get hit?
Currently, reflecting on-receiving-damage sprites is not implemented.

is it possible to make the enemy attack as a parallel event?
I do not understand what you mean by "make the enemy attack as a parallel event". The AI of enemies decides an action (picks a skill to use) and then executes it. Do you mean like how MMORPG games tend to allow the concept of "basic attack" to passively happen while other actions are happening (like executing skills)?
 

Salyhin

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Currently, reflecting on-receiving-damage sprites is not implemented.


I do not understand what you mean by "make the enemy attack as a parallel event". The AI of enemies decides an action (picks a skill to use) and then executes it. Do you mean like how MMORPG games tend to allow the concept of "basic attack" to passively happen while other actions are happening (like executing skills)?
I mean as the enemies can attack you whilst the quick menu is open or during dialogue.
 

Jragyn

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I mean as the enemies can attack you whilst the quick menu is open or during dialogue.
This is possible from the perspective of "it can be coded", but that is not a native toggle that I built into the engine.
 

Salyhin

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This is possible from the perspective of "it can be coded", but that is not a native toggle that I built into the engine.
Would you consider implementing it?
 

Jragyn

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Would you consider implementing it?
I have many other things on my list of "things to do" ahead of this, I'm afraid not (anytime soon).

Feel free to modify the code as you see fit, though! Using a second plugin as the base for JABS modifications would probably be easiest for integration (I have a "CA Mods" plugin that does just that, but for my personal project, of which this demo resides within).
 

EonRDK

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Can we create good AI bosses here with skills like in ChronoABS of Moghunter's DEMO? Or in qABS bosses_enemies?
 

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