- Aug 14, 2012
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Thank you kindly! It was about 6 months of coding to get it to where its at today, so I'm glad you are enjoying it.Hello Jragyn, first of, my compliments for the amazing and complex plugin.
I want to ask if and how i can make it, instead to use the animations for attacks and skills, use change sprite, for custom attacking sprites and such.
Regarding your request, I don't think I fully understand what you're asking, so I'll tell you the current implementation of "animations" and you can tell me if that is what you were looking for, or not:
Currently, the closest thing to action animations is the "poseSuffix" tag for skills. This is a tag that you add to a skill, and when the skill is executed, it will replace the battler's existing character sheet temporarily with another matching the suffix.
As an example, let's say you have a character named "chara_j.png" (the default character in the demo), and he uses a skill that has a pose suffix of "-atk", this would temporarily replace the "chara_j.png" with another character sheet named "chara_j-atk.png" for the duration specified. This can give the effect that the player swings a weapon or whatever you want it to do.
I am no sprite artist, and didn't want to commission anyone to make me sprites for the sake of building this feature, so its probably the clumsiest feature currently in the engine. Let me know if that is what you were looking for, though.