Because I'm a bad developer, I haven't really kept the demo updated.What am I doing wrong?
Building on the above mention to rose guardian, the sprite issue was fixed a good long while ago, but the demo hasn't been updated to reflect that. Feel free to ask for the link if you're interested, and I'll send it your way. Alternatively, you can wait roughly a month and I'll hopefully replace the demo with my actual project demo-ing JABS (and more) in its entirety.Hi Jragyn,
Solved my previous issue because it was just me being silly...!
So instead, I have some other questions re using JABS:
>Is there a way to disable the enemies looking.. I'm guessing diagonally?
It seems to break the sprite. (In my game and the demo!) (JABS)
>Is there a way to change/ disable the balloon icons that appear above enemy heads?
>Is it possible to rebind any keys? For instance if I wanted party swapping to be 'A' instead of 'Del'?
>Is it possible to prevent an item being equippable as a tool? At the moment, my player can equip the 'cure death' item and use it even though it has the scope set to 1 ally when dead.
> Is it possible to change the locations of the JABS Action keys action? I'm using a bit of an odd resolution and would like to change the location of the indicators for attacking and such.
Thanks again for all your amazing work!
I've never use Dragonbones' animation functionality, and honestly didn't even know it worked on events? I thought it was a battle scene functionality. If it is a battle scene functionality, then its pretty unlikely this system would support that (though you're welcome to give it a shot and let me know the results!).
I would like to caution those who are sensitive to crudeness and profanity, as the sample project I built would probably be rated M or something due to using profanity more than 0 times.
This is incredible and something I'll definitely be looking into for more action-oriented projects in the future.
I haven't really gone through the documentation yet, so I figured I'd ask real quick; is this compatible with galv's character frames/character animations or do the plugins already contain a functionality for 4+ character frames and characters to use different numbers of frames?
Thank you for letting me know! And if you ever expand on the animations/poses functionality in your own plugins, I'd be happy to provide art assetsThe built-in "poses" functionality is probably the crudest part of the entire engine, because I just haven't decided how I wanted to approach action animations and all that.
I am skeptical it would work as you want it to without it being extended to accommodate JABs, or vice-versa. Considering I definitively have added no special support for literally any other plugins aside from my own, and he hasn't reached out to me with interest to extend his own plugin, I'm assuming it no.
Of course pal.Thank you for letting me know! And if you ever expand on the animations/poses functionality in your own plugins, I'd be happy to provide art assets
That sounds awesome. I'll definitely be keeping an eye on updates for this. I've been going through the demo bit by bit and you really managed to create something special here.Of course pal.
It is really more of a matter of me sitting down and committing to doing it.
Though crude, what I have in there does what I expected it to do, and it is just one of the parts of the engine I haven't gotten around to rewriting (I've rewritten about 80% of the core JABS code over the last couple months in an effort to fix numerous other performance issues).
I expect to get to this in the next couple of months, and when that time comes, I'll probably alert this thread of such in hopes that someone like yourself may provide some functional assets that I can leverage to build out the system in a consumer-friendly way (tags, file setup, etc).