Because I'm a bad developer, I haven't really kept the demo updated.
I think I mentioned this somewhere to someone, hopefully in this thread, but if not, then I'll mention it again: My side project has a much much more updated version of JABS, and due to my personal time constraints, its been difficult to keep the demo also up to date with the latest and also demo-ing the latest functionality.
Ping me directly if you're interested, and I'll send you a link to the project containing the latest (you'll understand when you look at the project why). In short though, your issue has been resolved, but the demo hasn't been updated to reflect that. I'm sorry for that inconvenience,
@Rose Guardian !
I apologize again for the delay in response.
I've been a bit busy with life (as always, right?).
I promise this effort has not been abandoned despite the condition it has been left in, I've simply been working on my own project, building up JABS and fixing innumerable bugs that have manifested as a result of building a slew of additional yet-to-be-released plugins.
My ultimate goal is hopefully to celebrate
JABS' anniversary (december 31, 2021!!!) release with a full re-released "demo", being a milestone of my personal project that I actually built JABS for to begin with.
Until then though, here are some responses to the cries for help that I have ignored. I am sorry everyone!
Hi Jragyn,
Solved my previous issue because it was just me being silly...!
So instead, I have some other questions re using JABS:
>Is there a way to disable the enemies looking.. I'm guessing diagonally?
It seems to break the sprite. (In my game and the demo!) (JABS)
>Is there a way to change/ disable the balloon icons that appear above enemy heads?
>Is it possible to rebind any keys? For instance if I wanted party swapping to be 'A' instead of 'Del'?
>Is it possible to prevent an item being equippable as a tool? At the moment, my player can equip the 'cure death' item and use it even though it has the scope set to 1 ally when dead.
> Is it possible to change the locations of the JABS Action keys action? I'm using a bit of an odd resolution and would like to change the location of the indicators for attacking and such.
Thanks again for all your amazing work!
Building on the above mention to rose guardian, the sprite issue was fixed a good long while ago, but the demo hasn't been updated to reflect that. Feel free to ask for the link if you're interested, and I'll send it your way. Alternatively, you can wait roughly a month and I'll hopefully replace the demo with my actual project demo-ing JABS (and more) in its entirety.
The balloon icons actually haven't really been touched since I first implemented it in the very beginning. It is on my (very very long) list of things to revisit, but in JABS' current state, I believe you can only enable/disable the balloons if anything at all. Sorry for that.
You are not the first to ask about key reassignment/rebinding, and that is currently not supported with a friendly GUI in-game. However, if you're kinda familiar with javascript, you can probably sort it out by modifying the JABS plugin itself to make the keys work for you. This is low on my list of things to address due to the implications of how I coded JABS' input management versus the gain for being able to change your buttons to do other things. I am sorry for this inconvenience.
Adjusting what is equippable as a "tool item" actually has been on my list of things to add, but because I haven't had a personal need for it, I've been procrastinating. So, presently this is not a functionality supported directly, though I should build that out soon.
Ey
@Jragyn, does your plugin support dragonbone's animations for events and so? Thx for your time
I've never use Dragonbones' animation functionality, and honestly didn't even know it worked on events? I thought it was a battle scene functionality. If it is a battle scene functionality, then its pretty unlikely this system would support that (though you're welcome to give it a shot and let me know the results!).