- Joined
- Apr 23, 2019
- Messages
- 488
- Reaction score
- 459
- First Language
- german
- Primarily Uses
- RMMZ
Hey all,
this Thread is about my Plugin series to add randomly generated Maps during Playtime! This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. To get a decent variety and still provide enough mechanics to build a fun game, there are multiple Plugins with different strategies and additional functions. That means, this series is not plug&play, but was made with the idea that, once you are motivated to make a decent game, you are also motivated enough to take your time to understand how everything works!
(randomly generated Map - the yellow floor is not supported yet in the released beta)
Functions:
Plugin List:
At the moment there are 2 major Plugins:
- Dungeon Generator
I think this Plugin is pretty much complete and I don't have any more plans here - except fixes and compatibility of course
- NoiseMap Generator
Work in progress, Beta
Inspired by:
This plugin originally was inspired by https://forums.rpgmakerweb.com/inde...s-random-dungeons-now-with-version-two.40197/ , which was created for VX Ace
Link to my Blog: https://aerosys.blog
Link to itch-io: https://aerosys.itch.io/rng-maps
The great TODO list
- Better handling with non-passable tiles
- Rivers
- better Worldmaps
- When revisiting an area, Loot chests to be stay empty when openend
this Thread is about my Plugin series to add randomly generated Maps during Playtime! This Plugin series for RPG Maker MV and MZ has been my greatest work ever since. To get a decent variety and still provide enough mechanics to build a fun game, there are multiple Plugins with different strategies and additional functions. That means, this series is not plug&play, but was made with the idea that, once you are motivated to make a decent game, you are also motivated enough to take your time to understand how everything works!
(randomly generated Map - the yellow floor is not supported yet in the released beta)
Functions:
- Multiple Algorithms and techniques to generate random Dungeons!
- Create Mazes, corridors, caves, forests, ...
- A lot of optional Parameters to get a higher diversity eg. dead-end probability, perfect / imperfect maze
- Add assets randomly, but still logically
- Events can be used as assets (eg. torches, loot chest, switches)
- Seedable RNG for pseudo-persisting Map or Non-seedable RNG for Rogue-like Games
Plugin List:
At the moment there are 2 major Plugins:
- Dungeon Generator
I think this Plugin is pretty much complete and I don't have any more plans here - except fixes and compatibility of course
- NoiseMap Generator
Work in progress, Beta
Inspired by:
This plugin originally was inspired by https://forums.rpgmakerweb.com/inde...s-random-dungeons-now-with-version-two.40197/ , which was created for VX Ace
Link to my Blog: https://aerosys.blog
Link to itch-io: https://aerosys.itch.io/rng-maps
The great TODO list
- Better handling with non-passable tiles
- Rivers
- better Worldmaps
- When revisiting an area, Loot chests to be stay empty when openend
Last edited: