RMMZ (MZ & MV) Random Maps during Playtime (June Update)

Galkamik

Veteran
Veteran
Joined
Oct 12, 2019
Messages
35
Reaction score
8
First Language
English
Primarily Uses
RMMZ
@Aerosys

I saw an update for the RNG maps thank you for your hard work, super excited to try it out!

I've downloaded the RNG file and replaced the folders in a new project (all Algorithms Sample) but then I've encountered a small problem, I thought I'd share this.

When using the Escape item, the game froze and gave me an error.
Using Escape Item Errot.png

When opening the menu and closing it, the game froze and also gave a different error.
Opening and closing menu in dungeon.png
 
Last edited:

Galkamik

Veteran
Veteran
Joined
Oct 12, 2019
Messages
35
Reaction score
8
First Language
English
Primarily Uses
RMMZ
@Galkamik thanks for sharing!

From the console this looks like an error in the Minimap Plugin. @castiger Can you check that?

@Aerosys thanks for the quick response. I'll remove the minimap plugin for now.

I've opened the RNG Maze Addon Sample project and tried out the RNG maze for the forest.

I'm using Meta Maze for my project but then I ran into a room where the path covers the right edges and top edges with no borders, some areas have very large exits almost with no borders.
And with the objects close to the edge the player can't get to it and will transition onto the next map.


RNG Maps Addons Sample.png

Edit: The other thing I noticed as well is when I try to set up my decorations. I'm trying to display certain objects only once in the meta maze.

106, 107 will randomly show up once or never show up at all even though it's set as Meta, in the previous version they will guarantee a spawn of one time somewhere in the meta maze map.
For some reason 108 never spawns, is Meta for guarantee spawn been removed?

I have an object that is 5x5 but that doesn't seem to spawn as well.


Meta and 108 not showing.png
 
Last edited:

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
So I tried to run an alpha test on a project after setting up these plug-ins in RPG Maker MV and it says that "MK_RNGMAPS_withoutSnippets.rng" is missing even though it's clearly there in the folder and switched on. How do I fix this issue?

Screenshot from 2022-05-08 05-31-32.pngScreenshot from 2022-05-08 05-32-05.pngScreenshot from 2022-05-08 05-35-06.png
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
880
Reaction score
881
First Language
german
Primarily Uses
RMMZ
@Cymaiden Just move the order of the plugins by their Tiers, so Tier 0 is first then 1, 2, 3, 4.
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
@Cymaiden Just move the order of the plugins by their Tiers, so Tier 0 is first then 1, 2, 3, 4.

Thanks, that solved the "MK_RNGMAPS_withoutSnippets.rng" issue. Now though, I've encountered a different problem. Is this a glitch related to how I have the map plug-in set op or something unrelated?

Screenshot from 2022-05-08 08-50-53.png
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
880
Reaction score
881
First Language
german
Primarily Uses
RMMZ
@Cymaiden hmm my plugin does not interact with this library. Does the error still occur when you disable all other plugins? Does it still occur in a fresh new project or my Sample project?
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
@Cymaiden hmm my plugin does not interact with this library. Does the error still occur when you disable all other plugins? Does it still occur in a fresh new project or my Sample project?

It works when I switch off all the other plug-ins, so I assume it's a problem on their end. The strange part is that this particular combination of other plug-ins work when I tested them on another project.
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
880
Reaction score
881
First Language
german
Primarily Uses
RMMZ
@Cymaiden can you break down which plugin(s) conflict with mine? Usually it's only one. And sometimes it helps to re-arrange them in the Plugin Manager
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
@Cymaiden can you break down which plugin(s) conflict with mine? Usually it's only one. And sometimes it helps to re-arrange them in the Plugin Manager

So I tried re-enabling the plug-ins one by one to see when the glitch would reappear and it looks like it's specifically this plug-in that is disagreeing with the map plug-in.
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
On an unrelated note, I'm unsure what I'm doing wrong in terms of configuring a random dungeon floor.

Screenshot from 2022-05-08 09-53-45.pngScreenshot from 2022-05-08 09-48-07.pngScreenshot from 2022-05-08 09-54-50.png
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
880
Reaction score
881
First Language
german
Primarily Uses
RMMZ
Oh that's easy to solve :) Your Map name must be snippets without the ""-symbols.

The Map structure is as follows

- Space Map (can have any name)
-- snippets
-- decoration

I really recommend you to open my Sample Project because there you can copy-paste a lot. If you have problems importing my Sample Project, this link will help: https://aerosys.blog/minimal-rpg-maker-projects
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
Oh that's easy to solve :) Your Map name must be snippets without the ""-symbols.

The Map structure is as follows

- Space Map (can have any name)
-- snippets
-- decoration

I really recommend you to open my Sample Project because there you can copy-paste a lot. If you have problems importing my Sample Project, this link will help: https://aerosys.blog/minimal-rpg-maker-projects

Thanks! I was a little confused as to how to configure the demo.
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
It still doesn't work for some reason even after I copy-pasted code from the map demo and relabeled the relevant maps correctly.

Screenshot from 2022-05-08 10-54-25.png
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
@Cymaiden is the Player already on the Space Map when you call the event?

When I looked at the demo data, I noticed that the "[x] Space" area was discreet from where the event that moves the player to the generated map is, so I figured that I ought to set things up in the same way. Have I misread the event set-up somehow?
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
880
Reaction score
881
First Language
german
Primarily Uses
RMMZ
When I looked at the demo data, I noticed that the "[x] Space" area was discreet from where the event that moves the player to the generated map is, so I figured that I ought to set things up in the same way. Have I misread the event set-up somehow?
That's okay, the eventing to generate a dungeon can be anywhere. The one and only important thing is: the player must be on the Space Map when the plugin is called to generate a dungeon. So when you look into the eventing of a door in the "Intro" Map, it does the following:

- Fade Out Screen
- Transfer to any coordinate into the Space Map, (no fading)
- A lot of commands to call the Generator OR call a Common Event that does it for you
- Fade In Screen
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
That's okay, the eventing to generate a dungeon can be anywhere. The one and only important thing is: the player must be on the Space Map when the plugin is called to generate a dungeon. So when you look into the eventing of a door in the "Intro" Map, it does the following:

- Fade Out Screen
- Transfer to any coordinate into the Space Map, (no fading)
- A lot of commands to call the Generator OR call a Common Event that does it for you
- Fade In Screen

Thanks, it's working now.
 

Cymaiden

Veteran
Veteran
Joined
Apr 4, 2022
Messages
127
Reaction score
91
First Language
English
Primarily Uses
N/A
What do I need to do in order to stop the map from inserting patches of parallax space on the floors?

Screenshot from 2022-05-09 09-39-15.png
 

Latest Threads

Latest Posts

Latest Profile Posts

Brace yourself. We are approaching that time of the year again.
I once said, "I definitely want to be done with this project before my 40th birthday." At the time, I was about 50% done with the project.

With under 365 days to go now, I'm about ... 30% done.

What a sweet, innocent fool I was.
can anyone tell me how to edit my pfp it isn't obvious and I'm new here
Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Forum statistics

Threads
129,990
Messages
1,206,793
Members
171,227
Latest member
snokojin
Top