- Joined
- Jan 30, 2015
- Messages
- 15
- Reaction score
- 4
- First Language
- portuguese
- Primarily Uses
Looks very promising. any updates?
Thanks for you encouragement!I love the dynamic lighting effect! Thanks for your work, I think this plugin is very helpful to make a game with beautiful graphics!![]()
Thanks for your encouragement.Thanks for your work, it's looking great so far. Any plans on adding .png oriented shadows, just like the lights?
How can I open this on MZ?
Unfortunately I haven't included this in the current beta version. This is because the only purpose of that GUI was just to visualize how can the light be modified, so that GUI are developed in 1 day and very low effort. I'm finding a better way to let user modify their lighting and export it, so stay tuned!How can I open this on MZ?![]()
It is very easy to implement a way to turn on/off lighting on different maps but i haven't code it since the purpose of this current beta version is for everyone to try and test the plugin. But even though, a convenient way of turn off the light plugin is use the setMapAmbient plugin commandPlugin is good, thx for this.
How can I turn the lightning system on/off, so that the maps are back to normal in MV, and not completely dark? Because I don't need the plugin/system on every map.
Addition:
Getting errors when trying the plugin in my upcoming game, doesn't seem to be compatible with a few other plugins.
Glad to see you got it workedThank you for your reply.
I did indeed forget about the Plugin Parameters aswell as the folder with the images, spend most of the time testing the included demo project.So, I was able to get rid of the errors.
The Plugin Command you postet is for MZ but I'm using MV.
Do you also have the code for this?
There is only one line in the Plugin Commands for MV, so might need a solution for line breaking.
Addition:
Ok, got it to work found an event with a script under the demo project.
$gameLighting.setMapAmbient("#ffffff", 1)
The script first works when I press the confirm twice, so I just put two script lines in one event, and that solved the problem.
$gameLighting.setMapAmbient("#ffffff", 1)
$gameLighting.setMapAmbient("#ffffff", 1)
The beta version was supposed just to test the lighting only, so right now I'm changing the code structure to fix the engine-related issues like saving/loading. It should be take in a little times, so stay tuned!I cannot save my game (MV). It gives the same error on a fresh download of the demo so it's probably not on my side. And if I try to go back from the save screen after trying to save, the game crashes. other than that, really like the lightning, specially the smooth transition from the flashlight rotation!