- Apr 12, 2020
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Version 1.51 are out! Including synchronize development with MV, now both the MV and MZ demo are up-to-date. Anyone using MV feel free to try it out! Also updated the plugin command `light status set` for MV, check it in the MV Plugin Commands section.
I don't quite understand what you mean. Do you mean the shadow automatically recognize unpassable tile as a wall block? That would be useful in 2D game, but since my light is 2.5D, the plugin would have no idea whether a tile is a top tile, or a wall tile. I maybe will add it in the future though, if lots of people only use the 2D shadow effect. Did I get your point right?than I download the MV version once updated
keep up the amazing work though, I got a suggestion, which I might need in my
main, but more usefull on my side game, which is also nice if it works nicely.
like, if X of region 1 (if 1 hight) or than no light can pass through it. unless already possible.
if tileset is X (unpassable) it should block the light too + range?
if already possible, I try it later for my side project.