- Joined
- Apr 26, 2017
- Messages
- 156
- Reaction score
- 257
- First Language
- English
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- RMMV
I'm not sure if anyone else is having this occur for them but lets say I playtest a part for my game and then save. After I change or add a light then continue from my save file the plugin will not recognize the light and instead say that I must register it despite having already done so.
I basically have to hit new game each time I want a light to register and appear in the game. It's not too much of an inconvenience since I'm at the beginning of recreating my game, however once I get in pretty deep I feel like its going to become a bigger problem.
I know I could just set my players starting position to the current map I want to see the light in and hit new game. But whenever I want to test the light in my game that have specific switches that led to that event, It would be a bit tedious having to wait till I get to that part of the game to see it play out.
For now every time I hit continue I get this notification for any new light I add.
I tested this out on a new clean project with only shora being the plugin. It would be nice to have the lights register even after I press continue.
I basically have to hit new game each time I want a light to register and appear in the game. It's not too much of an inconvenience since I'm at the beginning of recreating my game, however once I get in pretty deep I feel like its going to become a bigger problem.
I know I could just set my players starting position to the current map I want to see the light in and hit new game. But whenever I want to test the light in my game that have specific switches that led to that event, It would be a bit tedious having to wait till I get to that part of the game to see it play out.
For now every time I hit continue I get this notification for any new light I add.
I tested this out on a new clean project with only shora being the plugin. It would be nice to have the lights register even after I press continue.