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- Mar 15, 2019
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- RMMV
I was just starting to get into making my first practise game in MV when MZ came out, so thought I may as well jump into MZ and really like it so far. However, I'm still getting to grips with RPG maker in general, so I'm hoping someone may have some pointers for me regarding putting in survival elements into my game.
Specifically, I'd like to measure hunger and thirst over a day. I think I've come up with a very basic way of doing it. Each map will be my day cycle, and within each of these I'll have a couple of events that check if water of food has been consumed, and if not I'll knock off some HP.
Any thoughts on if the above would work? Also, anyone have any better ways of implementing survival elements in MZ?
Thanks for your time!
Specifically, I'd like to measure hunger and thirst over a day. I think I've come up with a very basic way of doing it. Each map will be my day cycle, and within each of these I'll have a couple of events that check if water of food has been consumed, and if not I'll knock off some HP.
Any thoughts on if the above would work? Also, anyone have any better ways of implementing survival elements in MZ?
Thanks for your time!