- Joined
- Mar 17, 2012
- Messages
- 165
- Reaction score
- 168
- First Language
- English
- Primarily Uses
- RMMV
N.A.S.T.Y. Text Pop Over Events
By: Nelderson
Introduction
Want to make events on the map say something, but the message box crimps your style by pausing everything else going on? Then NASTY Text Pop might be the answer for you!
Features
- Shows text over events, player, and followers on the map.
- Customize your text settings. Change font, size, outlines, and more to fit your needs.
Screenshots
More Coming Soon!
How to Use
Demo
I'll make one if you guys want one! (LIES....I really don't want to.... <_<)
Script
GitHub:
https://github.com/Nelderson/NASTY_RPGMakerMV_Scripts
FAQ
Q: What does N.A.S.T.Y. stand for?
A: Nelderson's Awesome Scripts To You!
Changelog
- Version 1.0.0 - Initial Release
- Version 1.1.0 - Rewritten as windows instead of sprites for better compatibility.
- Version 1.1.1 - Fixed the choice list bug
-Version 1.1.2 - Made plugin more concise by wrapping in an anonymous function.
Credit and Thanks
- Nelderson
Terms of Use:
Free to use for non-commercial use. Any commercial use is fine as long as you credit and throw me a copy of your completed game if it ever gets finished
By: Nelderson
Introduction
Want to make events on the map say something, but the message box crimps your style by pausing everything else going on? Then NASTY Text Pop might be the answer for you!
Features
- Shows text over events, player, and followers on the map.
- Customize your text settings. Change font, size, outlines, and more to fit your needs.
Screenshots
More Coming Soon!
How to Use
You can call the text with the Plugin command:
NastyTextPop ID# template# #ofFrames String of text here
-ID#
0 = The event using the command
1-9999 = Event number on the map.
-1 = Your player
-2 = Follower 1
-3 = Follower 2
-4 = Follower 3
-Template#
This number coreponds to the plugin manager numbers for text size
font name, outline width, etc.
-#ofFrames
Number of frames before the text disappers. 60 frames in a second
Putting a 0 will hold the text there until the map is refreshed.
-String of text here
Place any text after the first 3 arguments, and it will all show
on the specified EventID, Player or Follower.
Ex. NastyTextPop -1 1 120 Tesing This!
This would show "Testing This!" over the Player for 120
frames and use the settings in the first plugin spot.
As of Version 1.1.0 you can now use the Script Command:
this.NastyTextPop({
argument1: value,
argument2: value,
argument3: value,
etc..
})
Arguments you can use:
text: "String Here" - What you want to pop up.
id: Number -
0 = The event using the command
1-9999 = Event number on the map.
-1 = Your player
-2 = Follower 1
-3 = Follower 2
-4 = Follower 3
template: Number - Template setup in plugin manager.
windowOpacity: Number - Opacity of window. 0 is default.
time: Number - Frames before text erases. 0 until map refreshes.
font: 'FontName' - Change font
fontsize: Number - Size of the font.
fontcolor: 'String' - Color of text
outlineColor: 'String' - Color of Outline text
outlineWidth: Number - Outline width
italic: true/false - Italic font?
width: Number - Offset of Window width
height: Number - Offset of Window height
x: Number - Offset of x
y: Number - Offset of y
Ex: Place this in script call~
this.NastyTextPop({
time: 0,
italic: true,
windowOpacity: 255,
fontsize: 28,
outlineColor: '#ff2456',
outlineWidth: 6,
width: -600,
height: 100,
text: 'Test This Right? \n\\I[10] \nThis is kinda cool bruh!\nTry not to abuse it..',
})
NastyTextPop ID# template# #ofFrames String of text here
-ID#
0 = The event using the command
1-9999 = Event number on the map.
-1 = Your player
-2 = Follower 1
-3 = Follower 2
-4 = Follower 3
-Template#
This number coreponds to the plugin manager numbers for text size
font name, outline width, etc.
-#ofFrames
Number of frames before the text disappers. 60 frames in a second
Putting a 0 will hold the text there until the map is refreshed.
-String of text here
Place any text after the first 3 arguments, and it will all show
on the specified EventID, Player or Follower.
Ex. NastyTextPop -1 1 120 Tesing This!
This would show "Testing This!" over the Player for 120
frames and use the settings in the first plugin spot.
As of Version 1.1.0 you can now use the Script Command:
this.NastyTextPop({
argument1: value,
argument2: value,
argument3: value,
etc..
})
Arguments you can use:
text: "String Here" - What you want to pop up.
id: Number -
0 = The event using the command
1-9999 = Event number on the map.
-1 = Your player
-2 = Follower 1
-3 = Follower 2
-4 = Follower 3
template: Number - Template setup in plugin manager.
windowOpacity: Number - Opacity of window. 0 is default.
time: Number - Frames before text erases. 0 until map refreshes.
font: 'FontName' - Change font
fontsize: Number - Size of the font.
fontcolor: 'String' - Color of text
outlineColor: 'String' - Color of Outline text
outlineWidth: Number - Outline width
italic: true/false - Italic font?
width: Number - Offset of Window width
height: Number - Offset of Window height
x: Number - Offset of x
y: Number - Offset of y
Ex: Place this in script call~
this.NastyTextPop({
time: 0,
italic: true,
windowOpacity: 255,
fontsize: 28,
outlineColor: '#ff2456',
outlineWidth: 6,
width: -600,
height: 100,
text: 'Test This Right? \n\\I[10] \nThis is kinda cool bruh!\nTry not to abuse it..',
})
Demo
I'll make one if you guys want one! (LIES....I really don't want to.... <_<)
Script
GitHub:
https://github.com/Nelderson/NASTY_RPGMakerMV_Scripts
FAQ
Q: What does N.A.S.T.Y. stand for?
A: Nelderson's Awesome Scripts To You!
Changelog
- Version 1.0.0 - Initial Release
- Version 1.1.0 - Rewritten as windows instead of sprites for better compatibility.
- Version 1.1.1 - Fixed the choice list bug
-Version 1.1.2 - Made plugin more concise by wrapping in an anonymous function.
Credit and Thanks
- Nelderson
Terms of Use:
Free to use for non-commercial use. Any commercial use is fine as long as you credit and throw me a copy of your completed game if it ever gets finished
Last edited by a moderator:


