Nolonar

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Do you know Fire Emblem?

busts.png

N_BustDialog was inspired by Fire Emblem.

It allows for up to 4 busts displayed at the same time, assigned to either the left or right side, and the back or front position:

busts_side_position.png

The busts can be moved between positions.

The plugin also automatically manages the way the busts are facing. By default, the busts are facing the center of the screen, but can be flipped to face the edge of the screen instead.

busts_facing.png

For more information, refer to the readme on GitHub: https://github.com/Nolonar/RM_Plugins-BustDialog

Direct download link: https://github.com/Nolonar/RM_Plugins-BustDialog/releases/latest/download/N_BustDialog.js

This plugin is not yet fully feature-complete, so expect a version 1.1.0 at some point.
Planned improvements include:
  • Flashing busts, for example to indicate an actor taking damage.
  • Shaking busts, for example to indicate an actor being surprised.
  • Bust tint, for example to indicate an actor bleeding or being poisoned.
  • Playing animations on busts, for example to indicate an attack being made on an actor.
  • Enter/Exit left/right, to animate an actor entering/leaving the scene. Currently, the bust simply appears or disappears.
  • Removing the bust origin in favor of a bust offset. Currently, the bust origin can be set to bottom (for full-size images) or center (for upper-body-only). This means that if you have a full-size image of a character that's twice as tall as another, that character will only appear to be 50% taller. With bust offset, the origin can be fixed to bottom for all types of images, and the character size will be to scale.
There is no ETA for any of these improvements.

Not planned:
  • Balloons on busts, because the balloons would probably be way too small compared to the busts.
  • Playing sound effects, because there's already an event command for that.


Terms of use
MIT License

In short: you're free to use it on any project (commercial or not) or modify it as you wish, as long as you won't remove the license and the copyright from the plugin.
 
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Tuomo L

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I have several emotions for my busts, is it possible to highlight the character when they display emotions other than default much like in Fire Emblem?
 

Nolonar

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I have several emotions for my busts, is it possible to highlight the character when they display emotions other than default much like in Fire Emblem?
Sorry for the late reply, I've been very busy as of late.

To change a bust's emotion, the currently supported way to do this, is by removing the current bust and adding the next bust using the same name (remove first, add later, otherwise the next bust will be ignored in order to avoid duplicate names). I intend to improve this workflow in a future version with a possible "Change bust" plugin command.

Unfortunately, highlighting a bust without using the message window is currently not possible without modifying the plugin. If you are not afraid of modifying the plugin yourself, the relevant function is:
Code:
Sprite_Bust.updateTone
Currently, this code determines the active/inactive tint according to whether the bust is talking or not, which is in turn determined by whether the name on the current message window matches the name of the bust.

I'm really sorry that it's taking me so long to release a new version. Between teaching a Pepper robot to recognize drawings, training a neural network to play cards, and turning a tablet into a VR controller, I've been incredibly busy with projects as of late. I'm afraid I won't find much time to work on this project until summer at least.
 

TrentL111

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This is super cool. My last game had visual novel like segments like this. Once it gets updated with the change bust command, I could definitely see myself using it. Thank you
 

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