RMMV Naima's Melody - A Zeldalike Action Adventure Game (DEMO!)

definite_lee

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SYNOPSIS

The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this dark force, and restore the Great Spirits to their former selves. He must do this while also racing to prevent a war from breaking out, as the princess of the Kingdom of Meridia prepares to avenge the death of her father, killed under mysterious circumstances.


FEATURES

  • Travel across an open world on foot or on horseback.
  • Day/night cycle combined with dynamic weather will make for an immersive experience.
  • Push, pull, climb, and swim! There are many options to engage with your environment.
  • Discover a multitude of secrets—hidden caves and dungeons provide rare rewards.
  • Mini-games and side quests.
  • Custom inventory.
SCREENSHOTS







VIDEO

Let's Plays:

Open World Gameplay Teaser(old):

Animated Title Screen:


PROJECT INFO
Naima's Melody is being developed in RPG Maker MV by myself and @bazrat. The game has been in development for 4 months so far and features a ton of custom resources and scripts. We are very passionate about this project and especially excited to develop something that most believe is too difficult if not impossible in RPG Maker. Special shoutout to @chaucer as well, who has provided a lot of support with this game. (Thanks mate!)

Please download our Pre-Alpha demo and tell us what you think!

If you like what you see here please follow our game studio's twitter to keep updated on the development progress:
Twitter

We also have a Discord!

We would love to hear your feedback, suggestions, and feature ideas! Let us know if you have any questions :)

CREDITS


Art:
WilsonScarloxy

CChameleon
Sasa
Jason Perry


Plugins/Scripting:
Chaucer
Yanfly
Irina
Olivia
Archeia
DK
Yoji Ojima
Shaz
Terrax
Dsiver144
Moghunter
Galv
Hime
Xilefian
SumRndmDde
Mr Trivel
Victor Sant
Caethyril
 
Last edited:

bazrat

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I have to be the first post! xD

I'm really excited we can finally show more about this game to the community. It's been such a fun project to work on and I already can't wait to show more! :D
 

Jayje

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really awesome project. hope you'll be able to complete it.
 

miani

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This project looks very promissing. The combat looks good, is it pixel based or tile based? The interface and animations are nice too.
 

definite_lee

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This project looks very promissing. The combat looks good, is it pixel based or tile based? The interface and animations are nice too.
Thanks! the game is pixel based
 

WilsonScarloxy

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The game so far looks amazing! I love the variety of biomes and how lively the areas look with the incorporation of NPCs

I'm happy to be part of this ^^

See ya!

Wilson.
 

Ace of Spades

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This is looking great, your team accomplished a lot in a short period of time. This project is looking very ambitious! I like the idea of horseback riding, I'd be interested to see how you implement this into your game. I imagine there might be more open areas to explore on horseback, but might not be allowed into tight towns or caves.

One criticism regarding the sword combat in the skeleton test video; I think the combat looks a little rough. It's difficult to tell when the player is making contact with the enemy, or if they're even doing damage. There wasn't much sense of visual or auditory feedback. I think it needs a nice chunky hit sound effect and a flash when you do damage to the enemy. If his shield is deflecting the player's hit, I'd expect a metallic banging noise and a spark animation to indicate my attack was blocked. I know it's still early in development, but these are core game-play mechanics you'll want to hammer out early on before you start ramping up the # of features.

I'll be looking forward to future updates, keep up the great work!
 

definite_lee

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This is looking great, your team accomplished a lot in a short period of time. This project is looking very ambitious! I like the idea of horseback riding, I'd be interested to see how you implement this into your game. I imagine there might be more open areas to explore on horseback, but might not be allowed into tight towns or caves.

One criticism regarding the sword combat in the skeleton test video; I think the combat looks a little rough. It's difficult to tell when the player is making contact with the enemy, or if they're even doing damage. There wasn't much sense of visual or auditory feedback. I think it needs a nice chunky hit sound effect and a flash when you do damage to the enemy. If his shield is deflecting the player's hit, I'd expect a metallic banging noise and a spark animation to indicate my attack was blocked. I know it's still early in development, but these are core game-play mechanics you'll want to hammer out early on before you start ramping up the # of features.

I'll be looking forward to future updates, keep up the great work!
Thanks, we sure have been working hard on this project. One of my strongest memories as a kid playing Zelda had been riding around the world on my horse, so I wanted to find some way to recapture that feeling. Thus the idea to introduce horseback riding into our game was born.

And thank you for the feedback. The combat is actually more fleshed out currently than in that video. I can assure you combat is one of our biggest focuses and we've spent months of work into making the core system feel great before focusing on other things. Here is the latest updated combat of the same skeleton warrior:

and a quick snippet as well:
 

Finnuval

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This looks promosing. I'm curious to watch where you guys Will take this. Good luck with it!
 

LexnNitro

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Hey there,

Game Designer here. I've worked at 3 studios so far. Let me know if you would like some free help on the level design. I want to get more experience on LD in my spare time and could devote several hours a week to this if you are interested.

I look forward to playing your game!
 

phamtruong1992

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Nice game you have there. And like the other guy, i hope you guys can finish it too. Best of luck to the studio!
 

miani

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Small Update today:

I wanted to announce that we have officially brought onboard @WilsonScarloxy to the Naima's Melody development team.
Wilson is a super talented pixel artist and we are happy to be working with him!

Check out these new enemy death animations he created:
Very nice animation, that's the kind of thing that improves the game experience overall.
 

definite_lee

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That looks freaking sick @definite_lee

What Plugin are you using for the combat? Or is it one of your own making?
We are using heavily modified versions of Galv's Projectiles and Altimit Pixel movement for the core of the gameplay, with a lot of eventing done by @bazrat to tie everything together.
 

AnimaScorpius

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We are using heavily modified versions of Galv's Projectiles and Altimit Pixel movement for the core of the gameplay, with a lot of eventing done by @bazrat to tie everything together.
Nice :)
I hope you all the best for your project there. I will play it for sure once its done.
 

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