Haha! I like you! You're clever!I wrote a sort of plugin that kind of does this.
Specifically, you run a plugin command and it'll popup a window you can type into that won't go away until you type the specified phrase.
Did you actually want to be setting a name? Or did you just want a window you can type into?
Haha! I like you! You're clever!
Yes that's what I wanted, I noticed the name input system had a conditional branch to check what the player name was, and was going to use that system to make text queries for my game.
Does your plugin have functionality to check what the player has typed in a conditional branch?
Ah that's unfortunate, thanks for coming forward anyway!Currently no, it was kind of a prototype. You'd open it and you'd be expected to type a password and it wouldn't close until you got it right.
I could probably make it write what the player entered into a variable or something. But if you're calling the window in an event, the event will keep processing while the window is sitting there, so you'd have to put in an infinite event loop to wait for the entry.
Would need some experimentation
I could probably extend it to prevent event processing until it finishes, and export whatever they submit into something you could use in a conditional branch