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Hey, I've noticed when I use Name Input Processing it'll pause the game.

Is there anyway to make it not pause the game and not blur the screen?
 

HexMozart88

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From what I know, it's a different scene and therefore it pauses the game. So there would have to be a script that makes it just a window.
 

gimmer_

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I wrote a sort of plugin that kind of does this.

Specifically, you run a plugin command and it'll popup a window you can type into that won't go away until you type the specified phrase.

Did you actually want to be setting a name? Or did you just want a window you can type into?
 

Symbol_

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I wrote a sort of plugin that kind of does this.

Specifically, you run a plugin command and it'll popup a window you can type into that won't go away until you type the specified phrase.

Did you actually want to be setting a name? Or did you just want a window you can type into?
Haha! I like you! You're clever!

Yes that's what I wanted, I noticed the name input system had a conditional branch to check what the player name was, and was going to use that system to make text queries for my game.

Does your plugin have functionality to check what the player has typed in a conditional branch?
 

gimmer_

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Haha! I like you! You're clever!

Yes that's what I wanted, I noticed the name input system had a conditional branch to check what the player name was, and was going to use that system to make text queries for my game.

Does your plugin have functionality to check what the player has typed in a conditional branch?

Currently no, it was kind of a prototype. You'd open it and you'd be expected to type a password and it wouldn't close until you got it right.

I could probably make it write what the player entered into a variable or something. But if you're calling the window in an event, the event will keep processing while the window is sitting there, so you'd have to put in an infinite event loop to wait for the entry.

Would need some experimentation
 

Symbol_

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Currently no, it was kind of a prototype. You'd open it and you'd be expected to type a password and it wouldn't close until you got it right.

I could probably make it write what the player entered into a variable or something. But if you're calling the window in an event, the event will keep processing while the window is sitting there, so you'd have to put in an infinite event loop to wait for the entry.

Would need some experimentation
Ah that's unfortunate, thanks for coming forward anyway!
 

gimmer_

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I could probably extend it to prevent event processing until it finishes, and export whatever they submit into something you could use in a conditional branch
 

Symbol_

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I could probably extend it to prevent event processing until it finishes, and export whatever they submit into something you could use in a conditional branch

That'd be great! Let me know if you you get anything going!
 

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