- Joined
- Sep 7, 2013
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Hey everyone!
I was talking with some friends about a project we're considering making, and we were talking about the semantics of Magic and names for it, and we were talking about the compromise between originality and simplicity and familiarity. It got me thinking and I thought I'd put this question out to you guys, because it's a tricky compromise to make, and I want to hear everyone's thoughts;
What are some names for magic that you have liked that you have come across in games? (As in Mana, MP, etc)
Following with;
What does everyone here prefer, would you like a game to keep it simple by naming things 'Mana', or would you rather have some new name / concept, but have to learn it and have it explained?
Any thoughts appreciated!
I was talking with some friends about a project we're considering making, and we were talking about the semantics of Magic and names for it, and we were talking about the compromise between originality and simplicity and familiarity. It got me thinking and I thought I'd put this question out to you guys, because it's a tricky compromise to make, and I want to hear everyone's thoughts;
What are some names for magic that you have liked that you have come across in games? (As in Mana, MP, etc)
Following with;
What does everyone here prefer, would you like a game to keep it simple by naming things 'Mana', or would you rather have some new name / concept, but have to learn it and have it explained?
Any thoughts appreciated!
