My current project is a futuristic one, so I named the attributes as:
HP (Continues the same)
MP > EP (Energy Points) It's like that every magic attack actually is a energy released by some sort of amps or conduits by each character. How it's a futuristic game, I renamed those "classic" elements, such as Fire, Ice, Thunder to Thermal, Cryogenic and Electric.
TP > RP (Rage Points) Love this name, "Technical Points" makes no sense to me, "Rage Points" seems more appropriate for my purposes and I usually assign some skills to the RP like: "Berserk", "Full Guard", that sort of stuff that are related to "Rage" and that doesn't depend on any of those "amps & conduits" mentioned above.