So currently, I have a very generic/simple naming system, i.e. -
Blind - blinds the enemy for 1 turn
Blind 2 - blinds the enemy for 2 turns
Blind 3 - blinds the enemy for 3 turns
Paralyze - paralyzes the enemy for 1 turn
Paralyze 2 - paralyzes the enemy for 2 turns
Paralyze 3 - paralyzes the enemy for 3 turns
etc.
Do you think this is poor game design and I should make it more flavorful like "Dim Vision - Blind - Sightless Despair" or something like that for each set?
The reason I have it the simple way right now is because I figured it makes it easier for players to keep track of the different spell effects, and they can immediately tell by looking at the name which is a stronger version of another. If I end up with a lot of spells, and each one had a unique name that was descriptive/aesthetically immersive, a pure mage who had a lot of spells could become frustrated with having to keep track of a zillion spells and which ones do what and to what effect.
Blind - blinds the enemy for 1 turn
Blind 2 - blinds the enemy for 2 turns
Blind 3 - blinds the enemy for 3 turns
Paralyze - paralyzes the enemy for 1 turn
Paralyze 2 - paralyzes the enemy for 2 turns
Paralyze 3 - paralyzes the enemy for 3 turns
etc.
Do you think this is poor game design and I should make it more flavorful like "Dim Vision - Blind - Sightless Despair" or something like that for each set?
The reason I have it the simple way right now is because I figured it makes it easier for players to keep track of the different spell effects, and they can immediately tell by looking at the name which is a stronger version of another. If I end up with a lot of spells, and each one had a unique name that was descriptive/aesthetically immersive, a pure mage who had a lot of spells could become frustrated with having to keep track of a zillion spells and which ones do what and to what effect.
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