- Joined
- Nov 5, 2012
- Messages
- 39
- Reaction score
- 13
- First Language
- English
Convenience wise, I'd say it's poor game design. Most especially if you have a multitude of spells to choose from, not to mention each one has its own levels of effectiveness. Imagine this, how would a person quickly spot a desired spell in a list of unpatterned names?
Look at this:
Dim Vision
Blind
Sightless Despair
Fireball
Flame Blast
Raging Inferno
Ice Spear
Frostfall
Absolute Zero
Thunderbolt
Electric Field
Lightning Storm
ect(imagine that the list goes on to cover all basic spells)
It looks too messy even if the spells are arranged according strength or relevance since a quick, simple scroll through the list won't help much unless the player knows exactly when to stop pressing the down button. I'd say stick to patterned naming or at least make each type of spell contain a root word that's easy to spot coz it's much easier to spot "Fire-" going past you three times in a row than Blaze, Fireball and then Inferno.
Sightless Despair
Fireball
Flame Blast
Raging Inferno
Ice Spear
Frostfall
Absolute Zero
Thunderbolt
Electric Field
Lightning Storm
ect(imagine that the list goes on to cover all basic spells)
It looks too messy even if the spells are arranged according strength or relevance since a quick, simple scroll through the list won't help much unless the player knows exactly when to stop pressing the down button. I'd say stick to patterned naming or at least make each type of spell contain a root word that's easy to spot coz it's much easier to spot "Fire-" going past you three times in a row than Blaze, Fireball and then Inferno.


for skill type and
for skill power. Similarly to Earthbound. As such, you would instantly understand which skill is better, even if they have funnier names. And if they have number, you could just use