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So currently, I have a very generic/simple naming system, i.e. - 

Blind - blinds the enemy for 1 turn

Blind 2 - blinds the enemy for 2 turns

Blind 3 - blinds the enemy for 3 turns

Paralyze - paralyzes the enemy for 1 turn

Paralyze 2 - paralyzes the enemy for 2 turns

Paralyze 3 - paralyzes the enemy for 3 turns

etc.

Do you think this is poor game design and I should make it more flavorful like "Dim Vision - Blind - Sightless Despair" or something like that for each set?  

The reason I have it the simple way right now is because I figured it makes it easier for players to keep track of the different spell effects, and they can immediately tell by looking at the name which is a stronger version of another.  If I end up with a lot of spells, and each one had a unique name that was descriptive/aesthetically immersive, a pure mage who had a lot of spells could become frustrated with having to keep track of a zillion spells and which ones do what and to what effect.  

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