So like the title says, I want to discuss the possible legal and bureaucratic aspects of naming your game and/or game studio.
Like every other thread where people are asking for legal advice, someone is bound to make the inevitable comment "don't ask here, ask a lawyer". If there happen to be any lawyers lurking that would be great, but otherwise I'd settle for the experiences and limited knowledge of others who are about to, or even better, already have made a commercial game. Because there are A LOT of commercial RM games on STEAM already. And I bet most of the devs who've made them have at the very least given this a thought when they named their own games.
Putting the discussion of what a good name is aside (that discussion does not belong here), how do YOU go about picking a name for your game that won't get you sued or in trouble in the future? Do you even care? Are RM games such a small and insignificant niche market that the chances of getting in legal trouble (because of the name of your game or "studio") are close to zero - even if you name it something like "YadaYada Legends/Saga/Destinty/etc"? ...because I do see a lot of games with titles that I can't imagine others haven't also used before in games/movies/books/comics/whatever.
Do you guys trademark or otherwise register your game titles in any way? What about studio names (assuming you've chosen not to register it as a real company)? And if you do, does that really protect you internationally? Speaking of, what IF you end up getting sued by an american game studio because of your RM game's name and you live elsewhere (I happen to live in Japan btw)? I imagine a big company would have global reach but would a small studio be able to drag you to court (in america?) if you live in Europe/Asia?
I realize these last questions in particular are even more suited for lawyers but as I said before, I'll settle for a layman's insight. Not looking for bullet proof legal advice, just trying to wrap my head around this as I'm about to name my own game (and also most likely make up a name for a "studio" (which most likely won't be registered as a real company).
Here's some additional thought of my own.
* I've a vague memory that you can't trademark titles with a single generic word because it's to "common". This might be total BS but if that is the case, I guess you couldn't be sued of you called your game/studio something like "Fantasy", "Conquest" or "John"?
* I suppose the name of your "indie game studio" (that is not registered as a real company) matters less than what you name your game when we consider the chances of legal trouble? I'm assuming this because it's the game's name that will be plastered everywhere and your made up one-man studio's name probably won't get as much exposure.
Also, reasoning by myself, unless you name this "indie studio" of yours "Nintendo" or "Sony Games" or something absurd like that, most people/companies probably don't care what the name of the "studio" is as much as they would the name of the product (in this case, the game)?
This ended up being a real text wall of a post, and if you're still reading, thank you for your time! ...and sorry.
Please do share your opinion and/or knowledge on the subject as I'd like as many people as possible to answer.
Like every other thread where people are asking for legal advice, someone is bound to make the inevitable comment "don't ask here, ask a lawyer". If there happen to be any lawyers lurking that would be great, but otherwise I'd settle for the experiences and limited knowledge of others who are about to, or even better, already have made a commercial game. Because there are A LOT of commercial RM games on STEAM already. And I bet most of the devs who've made them have at the very least given this a thought when they named their own games.
Putting the discussion of what a good name is aside (that discussion does not belong here), how do YOU go about picking a name for your game that won't get you sued or in trouble in the future? Do you even care? Are RM games such a small and insignificant niche market that the chances of getting in legal trouble (because of the name of your game or "studio") are close to zero - even if you name it something like "YadaYada Legends/Saga/Destinty/etc"? ...because I do see a lot of games with titles that I can't imagine others haven't also used before in games/movies/books/comics/whatever.
Do you guys trademark or otherwise register your game titles in any way? What about studio names (assuming you've chosen not to register it as a real company)? And if you do, does that really protect you internationally? Speaking of, what IF you end up getting sued by an american game studio because of your RM game's name and you live elsewhere (I happen to live in Japan btw)? I imagine a big company would have global reach but would a small studio be able to drag you to court (in america?) if you live in Europe/Asia?
I realize these last questions in particular are even more suited for lawyers but as I said before, I'll settle for a layman's insight. Not looking for bullet proof legal advice, just trying to wrap my head around this as I'm about to name my own game (and also most likely make up a name for a "studio" (which most likely won't be registered as a real company).
Here's some additional thought of my own.
* I've a vague memory that you can't trademark titles with a single generic word because it's to "common". This might be total BS but if that is the case, I guess you couldn't be sued of you called your game/studio something like "Fantasy", "Conquest" or "John"?
* I suppose the name of your "indie game studio" (that is not registered as a real company) matters less than what you name your game when we consider the chances of legal trouble? I'm assuming this because it's the game's name that will be plastered everywhere and your made up one-man studio's name probably won't get as much exposure.
Also, reasoning by myself, unless you name this "indie studio" of yours "Nintendo" or "Sony Games" or something absurd like that, most people/companies probably don't care what the name of the "studio" is as much as they would the name of the product (in this case, the game)?
This ended up being a real text wall of a post, and if you're still reading, thank you for your time! ...and sorry.
Please do share your opinion and/or knowledge on the subject as I'd like as many people as possible to answer.



