Naming your save file?

xcom

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Is there a way to for a player to be able to name their save game?  Like instead of the Save01, Save02, etc, etc, that your saves are automatically named?  I want this mainly for myself as I test play the game.  It would greatly help me being able to remember where my different saves are.  I looked in the script vault, but I didn't see anything.   Or maybe I was looking up the wrong thing.

Thanks!
 

Shaz

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You would need to have a keyboard script as well as a script mod for save files that allows you to name them.

If you don't want to go to this trouble, just say so and I'll close this thread.

Moving to RGSS3 Script Requests
 

xcom

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Should have known that this would be a script thing.
 
Well I had someone point me in the direction to THIS SAVEFILE SCRIPT.  Just like you said, in the notes it says it needs a certain keyboard script for it to work properly.  So I did some searching and found the one it said to use.  OriginalWij and Yanfly Keyboard script

So I added it just like it said, but I keep getting a error message when I start up the game.



A copy of the code:

#--------------------------------------------------------------------------
# initial module settings - Created by OriginalWij and Yanfly
#--------------------------------------------------------------------------
GetKeyState = Win32API.new("user32", "GetAsyncKeyState", "i", "i")
GetCapState = Win32API.new("user32", "GetKeyState", "i", "i")
KeyRepeatCounter = {}
module_function
#--------------------------------------------------------------------------
# alias method: update - Created by OriginalWij
#--------------------------------------------------------------------------
def update
ow_dt_i_update
for key in KeyRepeatCounter.keys
if (GetKeyState.call(key).abs & 0x8000 == 0x8000)
KeyRepeatCounter += 1                                                              <<====  line 139
else
KeyRepeatCounter.delete(key)
end
end
end
 

xcom

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If you look at the date of the script, it's from 2010 - that means it's for RMVX, because Ace didn't exist back then.

You need a script for Ace, the scripts for VX are incompatible...
Well that would explain why I didn't see it listed on Yanfly's personal site. 
 

Shaz

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It also seems a bit strange that that would have worked in VX.

KeyRepeatCounter is a hash, so it's unusual that the script is trying to add 1 to it.  Maybe that line should be KeyRepeatCounter[key] += 1.  But it still probably won't help you, as you need an Ace script.
 

xcom

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Muramasa, the person who wrote the save file script, just replied back to me today.  He said to use THIS SCRIPT HERE with his Save File script.  It works just fine now. 

It won't let you rename your current saves, but you can name any new save files.

I wanted this feature while I test play the game.  That way I can know where my various saves are at in the game.  For when I need to go back and test something out.
 

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