RPG Maker Forums

Napoleon's Minimap V1.2d

Napoleon

My scripts are no longer updated/maintained.

Introduction
A minimap class that scales automatically according to it's size and which is
only displayed when the scene is a map. It also has a 'scroll-mode' and works
with huge maps.

Features
Has an optional border, overlay, 'blip', can be scaled, 2 modes, opacity, etc.

Has no other script dependencies.

Has 2 addons.

Screenshots (some are outdated)

mm01.png

Enlarged transparent minimap sample.

mm02.png

Overlay & ‘full-view’ sample

mm03.png

Supports events that move and even switch graphics/page.

mm04.png

Arrows that point to events that have the “<Minimap arrow>” tag.

Menu Addons.png

Menu addon. Now you can view the minimap contents through the menu in a larger format.

It also supports POI's and such.
How to Use
See detailed instructions inside the demo.
Video(s)

http://www.youtube.com/watch?v=9ong0jnyMyQ&feature=youtu.be

Showing the new events and arrows using "<minimap: render arrow>"
Latest Demo & Script

https://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip

Demo (archive)

Credit, Thanks & misc
- See the script for the credit details and license.

- Thanks to Estriole & Tsukihime & others.

- Has a slightly different license than my other scripts!
 

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He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

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