Let’s consider the pros and cons of not limiting the dialogue to just speech but also including a narrators voice. It’s rarely if ever done within the JRPG genre, which to be fair, we’re all making games based on.
For this very reason I’m thinking that it might not fit well into your typical RM game, or maybe even make your players uncomfortable because of how unfamiliar it would be.
Any opinions on this?
In case someone is wondering what I’m talking about here’s how a normal JRPG/RM game would handle dialogue;
“Are you lost?”
And here’s the same dialogue with some narration;
The dustman regards you with a stony gaze. “Are you lost?”
Basically, adding narration would make it closer to how text is written for books and visual novels. The above sentence is from the western CRPG classic of the 90’s, ‘Planscape Torment’ by the way.
But putting that aside, while the obvious pros to doing it this way is more engaging text, allowing for deeper storytelling, which might work better for text heavy games... but there’s drawbacks too. Mainly that we’re making games, not a books. And it might be weird for the player if you choose to tell what’s happening rather than showing what is going on?
Also if you think this is a good idea, what POV perspective should the narration be written in? Past tense or present? Third person or second person? Etc...
For this very reason I’m thinking that it might not fit well into your typical RM game, or maybe even make your players uncomfortable because of how unfamiliar it would be.
Any opinions on this?
In case someone is wondering what I’m talking about here’s how a normal JRPG/RM game would handle dialogue;
“Are you lost?”
And here’s the same dialogue with some narration;
The dustman regards you with a stony gaze. “Are you lost?”
Basically, adding narration would make it closer to how text is written for books and visual novels. The above sentence is from the western CRPG classic of the 90’s, ‘Planscape Torment’ by the way.
But putting that aside, while the obvious pros to doing it this way is more engaging text, allowing for deeper storytelling, which might work better for text heavy games... but there’s drawbacks too. Mainly that we’re making games, not a books. And it might be weird for the player if you choose to tell what’s happening rather than showing what is going on?
Also if you think this is a good idea, what POV perspective should the narration be written in? Past tense or present? Third person or second person? Etc...
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