Natura ~ Full game, no RTP required.

J&L

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Abstract: Natura is an Action RPG released in 2009 by the Spanish team J&L.
It features a heavily modified version of Xiderowg's Action System,
beautiful RTP-based maps with a fitting atmosphere and an exciting story.


The Director's Cut has improved the weaker aspects of the

game in order to deliver a better overall experience.
Genre: Action RPG/Thriller
Engine: RPG Maker XP
Size: ~75mb


Length

Natura is a full game. Its lenght is moderate (4-5 hours).

Story

After a seemingly eternal time in an unknown prison, Natura's protagonist is released only to narrowly avoid death at the hands of his twisted captor.

Characters

????:

Natura's main character is a nameless young man who doesn't have any recollection of ever being outside the place he is imprisoned in. His naive attitude will change as the story develops.

Dhaser:

His "heroic" intervention when he saves the main character doesn't go unnoticed, but his intentions are as unknown as his past.

Vernok:

A shady figure with a twisted sense of humour who appears to be behind the mysterious complex of cells the main character was in.

Nizav:

Once a prisoner as well, the young Nizav is a gifted warrior with unnatural abilities. He seems to be fighting for a just cause.

Lord Crevre:

One of Vernok's lackeys. His stubbornness and superiority complex make him a difficult foe to deal with, but his skills with swords and magic are beyond questioning.

Screen Shots












Gameplay Trailer
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Features

Script - ARPG System (Xiderowg + Edit) Single player based ARPG with weapons, secondary weapons, etc.

Script - Custom Message Script (Moghunter + Edit)

Engine - Sprinting (Original) Many engines allow the player to run when a particular key is pressed. The speed of the player is a custom, appropriate one (instead of the default 1, 2, 3, 4, 5 and 6). It's part of the Stamina engine.

Engine - Stamina (Original) It shows the player's stamina. It is consumed when actions like attacking are performed. It recovers itself slowly when we don't do anything.

Engine - Akk's (Original) Automatically used objects that provide the player with some extra stamina. It is a very important factor in long battles.

Engine - A.I.D.'s (Original) A.I.D.'s (Akk Instantaneous Dispenser) are equipment that change the way Akks are used. Each one has a different purpose.

Engine - Suspicion (Original) At some point in the game, the player will have to go through an hostile environment without becoming too suspicious. If the suspicion bar is filled, the game will be over.

Engine - Custom Shop (Original)

Engine - Pull & Push (Original) The player can push and pull some objects in a realistic way.

Script - Max. Item limit (Moghunter)

Script - Custom Title Scene (Moghunter + Edit)

Script - Custom Menu (EOG + Metalero + Edit) A custom single player menu by EOG with edits by Metalero and us.

Engine - Conversations with portraits (Original) At some point during the game, conversations will be shown with pictures instead of text (with each character's drawing, too).

Known Issues
 

  • The .exe installer is in Spanish.
  • The pull and push system has an exploitable bug: you can keep pulling any object through yourself forever.
  • The bow seems to glitch and do 0 damage sometimes for unknown reasons.
  • Since this game has been translated, there is a chance that something was left untranslated.

Download

Natura Director's Cut Download Link

Changes in Director's Cut version

  • Quick FAQ and in-game Controls screen added. 
  • Slight changes in the game's soundtrack. 
  • An overall wave of bug fixes.
  • An improved translation. 
  • A revisited, shorter introduction. 
  • Revisited cutscenes: completely new scenes and some changes to existing ones. 
  • Disappearance of the more monotone bits of the story. A more homogeneous experience. 
  • Disappearance of the minor sidequests to favor a more straight-forward plot. 
  • A change of controls to emulate the more efficient model we came up with for Natura 2. 
  • The player has now the ability to turn without having to step forward. 
  • Gameplay balancing: Better stat growth, weapons' damage formula revisited, updated enemy stats, ... 
  • Gameplay balancing: Non-limited saves, reduced overall stamina cost, improvements in enemy AI, ... 
  • Gameplay balancing: Improved item distribution, additional shops, equipment buffs and debuffs, ... 
  • Improved Custom Menu: Visual improvements, includes current objective and amount of money, ... 
  • A more intuitive A.I.D. system to improve the process of Akk consumption. 
  • Some new weaponry. 
  • New character animations. 
  • A severe map redesign of some of the already existing locations of the game. 
  • Updated puzzles. 
  • Updated credits. 

Some other things

  • Here you can find a public package of RTP-based resources from Natura by J&L.
  • Please don't spoil anything about the game's story when you post. Thank you!
-J&L
 
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J&L

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Tried to add the Game Trailer as it had gone missing and this mess just happened. I just did a minor correction and the whole code is "broken". Looks like the forum uses a different code than what's originally used when you write the thread.

Any way to correct this? Excuse me. :unsure:
 

Casia

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Just finished playing the game. I must say I was quite surprised - actually shocked - by the ending. That's a good thing, mainly. 

The graphics are amazing and the gameplay is smooth too. I also found the length appropriate. It wasn't a very short or long game. The story was very interesting from beginning to end.

This was truly an experience.
 

J&L

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Just finished playing the game. I must say I was quite surprised - actually shocked - by the ending. That's a good thing, mainly.  [...] This was truly an experience.
We are awfully happy to hear such a thing. We appreciate that you took some time to let us know! Really!

You'll be glad to know that we spent nearly an entire year focusing on the story for the sequel and I personally believe that we've kept the essence while adding more characters and making the game just "bigger".
 

Casia

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Wow, a sequel? Will it concentrate on the past of the characters or pick up from where the first game left off?
 

J&L

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Part of the fun will be to find out exactly how much time has happened between the two stories. The plot will explain a lot of what was left unanswered in Natura and will keep its essence, but I'm pretty sure that players will find the new characters and story original per se.

There will be more than a single playable character, the cast will be bigger and more diverse (in contrast to the few characters in Natura), the game will be longer, not as lineal and will feature many sidequests, etc. Oh, and we're attempting to get full rid of the RTP in our tilesets, which is taking its time but seems worth it so far. It's quite a more ambitious project.

Thanks for the interest.
 

Casia

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Sounds very ambitious indeed, but promising. Given the quality of Natura, expectations for the sequel are pretty high. ;) Good luck with it!
 

Ezodiatic

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I am new here!
 

i have a question, how can i defeat the boss corpse or dasher general???
please help!

and by the way! i like the game!
 
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J&L

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Hello Ezodiatic! The boss is different from the other skeletons. You only need to attack him as you would with any other enemy. I recommend using the axe to have some more range and avoid its contact damage and attacks. Thanks for playing and good luck!

I would also like to announce that Natura is in fact being remodeled in the Director's Cut version. If anyone was considering playing this, I recommend that you wait some time until I release it! This version was made to bridge the quality gap between Natura and its future sequel. Do stay tuned!
 

Engr. Adiktuzmiko

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IMO, the opening splash is quite slow... could have made a bit faster...


anyway I'm still just at the beginning but for some reason, it refuses to accept left and right input...


EDIT: it's working fine now... can't test much right now though since I'm at the office
 
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Ezodiatic

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Thanks! J&L!

I like the Deven Cemetery Background Music!

(sorry im not good at grammars)
 
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J&L

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Cheers again Ezodiatic!

Hey Adiktuzmiko, you'll be happy to hear that the director's cut version has a slightly different intro with a faster pace. If you haven't advanced a lot, I would recommend waiting until I am done with it and I upload it here. The game will be considerably better. It won't take long, I promise!
 

Engr. Adiktuzmiko

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Oh, nice... yeah haven't been too much into it coz I haven't touched my laptop for the past days (been quite busy), and I can't risk playing it here in the office... :)
 

Ezodiatic

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HELP ME! i am stuck i cant go past through!

J&L i tell my friends to play your game, well me and my friends always get stuck, your game is hard to play, but i like that! :D :D :D

EDIT: Merged by Archeia.

Capture.PNG
 
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Pugh95Bear

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J&L i tell my friends to play your game, well me and my friends always get stuck, your game is hard to play, but i like that! :D :D :D
You may want to be careful with the double posting before a moderator gets after you. Just warning you..


_______________________________________


I think I will try this game out soon! :D looks good.
 

J&L

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That's good point Archeia, I will do that right now.

@Ezodiatic: At that point, you need to use explosives to clear up the way to the east. You can get the bombs at the guards' barracks, outside the city wall.
 

Ezodiatic

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Pugh95Bear so sorry, i am new here so i dont know about the rules...

J&L thanks! But i got a little bit problem i cant find the barrack you say ?_?
 
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Archeia

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Ezodiatic, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you. I already merged your posts.
 

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