- Joined
- Apr 9, 2017
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- 339
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- Turkish
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- RMMV
Ok so I am making my archer, and she is supposed to have interplay with nature spells based on 4 seasons. So far these are the ideas:
-WINTER: She has a spell named ''Winter's Breath'' which freezes all enemies with a chance. She also has a skill named ''Shattershot'' which shatters that ice dealing massive damage if the targets are frozen.
-SUMMER: She uses Bombshot often, which may burn her enemies. When she uses Summerflame, she removes that status from her enemy and applies Solar Warmth to herself, healing her over time.
-FALL: She has a spell named Fall Illusion, which does nothing really, except it is an AoE %35 dodge chance in both melee and magic so it is useful but cooldown is twice as longer than other seasonal spells.
But I feel those ideas are too mage-y for someone who is one with the nature. She is supposed to be a venatrix supported by mother nature herself, so I guess I may need some ideas about improvements.
-WINTER: She has a spell named ''Winter's Breath'' which freezes all enemies with a chance. She also has a skill named ''Shattershot'' which shatters that ice dealing massive damage if the targets are frozen.
-SUMMER: She uses Bombshot often, which may burn her enemies. When she uses Summerflame, she removes that status from her enemy and applies Solar Warmth to herself, healing her over time.
-FALL: She has a spell named Fall Illusion, which does nothing really, except it is an AoE %35 dodge chance in both melee and magic so it is useful but cooldown is twice as longer than other seasonal spells.
But I feel those ideas are too mage-y for someone who is one with the nature. She is supposed to be a venatrix supported by mother nature herself, so I guess I may need some ideas about improvements.

