Navash Random Encounter Bar

Naveed

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Navash Random Encounter Bar
Latest Version: v1.20
Introduction and Features:

This Plugin creates a small window with a gauge that fills up as the player gets closer to a random encounter.
When the gauge is full, the random encounter will be triggered.

The random encounter bar only appears if the map has random encounters designated on it and encounters are enabled.
So if the party has the no encounter flag, for example, the bar will not be shown.

The window size and positioning can be customized using the plugin parameters.

You can also use a custom image instead of the basic window for the encounter bar.
Place your custom image in your project's img/system folder and specify the filename
in the plugin parameters. Instructions included in the help file.

The gauge color can also be set to change based on how filled it is (check gif in screenshots).

Note that this plugin does not change how random encounters work. It simply gives a visual representation of how close the
player is to the next random encounter.


Usage:

All of the usage instructions are included in the plugin help file.


Download:

Get the plugin here.


Plugin Commands:

The Encounter Window can be shown or hidden using the following plugin commands:
HideEncounterGauge
ShowEncounterGauge

Pretty self explanatory



Screenshot:


The gif had a high fall in quality. I don't really know why, probably something wrong with my potato PC :p




Terms of Use:

- The plugin is free for use in commercial and non-commercial projects, as long as credit is given.
- Please credit me as Navash.


Changelog:

v1.20 - Added ability to set gauge color based on rate.

v1.10 - Added the ability to add custom backgrounds.

v1.00 - Initial Release.


If there's any features you know that could make this plugin better, let me know and I'll see if I can implement it :)
 
Last edited:

IAmJakeSauvage

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This is so cool! I can't wait to get home and test this out!

EDIT: Here's an example for people who might wanna use custom images (I might take the window skin away entirely and just use the mini-frame)!

EncounterBar.png
 
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Henryetha

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Cool!
Is it possible to activate / deactivate the plugin via plugin command?
This would open whole new possibilities, like adding items/skills to the game which lets the player "sense" encounters, instead of having it default
 

IAmJakeSauvage

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Cool!
Is it possible to activate / deactivate the plugin via plugin command?
This would open whole new possibilities, like adding items/skills to the game which lets the player "sense" encounters, instead of having it default
Yep! Theres an option for that.
 

Naveed

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Cool!
Is it possible to activate / deactivate the plugin via plugin command?
This would open whole new possibilities, like adding items/skills to the game which lets the player "sense" encounters, instead of having it default


Code:
HideEncounterGauge
ShowEncounterGauge

These plugin commands can be used to hide/show the gauge.
 

Naveed

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Plugin Updated to v1.20!

New Features:

- Added ability to set gauge color based on rate.

What this means is that the gauge color can be set to now change dynamically based on how filled it is. You can set color changes at every 10% rate interval.
Check gif attached to main post for preview.
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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