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Hello,
I am hoping to get feedback on a mechanic for my necromancer class.
I have come up with two potential options for players to acquire undead minions via a skill called Corpse Capture. Please see the below two options and let me know what your thoughts are.
Option #1:
Kill a weakened enemy, creating a permanent undead ally.
If successful, this skill will kill the target and remove them battle, granting the player a copy of the slain enemy that can summoned and dismissed at will.
Balancing:
Undead companions have 0% recovery rate and will be permanently removed upon death, meaning you will need to keep using Corpse Capture to maintain your undead arsenal. Its possible to capture bosses (low success rate). This skill also allows the necromancer to pick off weakened enemies.
Option #2:
Capture the corpse of a dead enemy, creating a permanent undead ally.
When enemies die in battle, their corpses remain on the battlefield, allowing the player to select them with this skill. This will remove their corpse from the battlefield, granting the player a copy of the slain enemy that can be summoned and dismissed at will.
Balancing: These undead are permanent (until discarded), can be revived and healed at a reduced rate, can learn new skills, and will level up with the necromancer. Bosses cannot be obtained as they will always be the last enemy to parish in battles. This skill can also be used to remove dead enemies from battle to prevent enemy healers from reviving them.
Other Considerations:
The number of undead ‘slots’ the necromancer has available to them, or the number of undead allowed in the party at once. For context, I have 9 other classes planned, 5 already implemented; one of the planned classes is a summoner which can also add actors to the party.
I am hoping to get feedback on a mechanic for my necromancer class.
I have come up with two potential options for players to acquire undead minions via a skill called Corpse Capture. Please see the below two options and let me know what your thoughts are.
Option #1:
Kill a weakened enemy, creating a permanent undead ally.
If successful, this skill will kill the target and remove them battle, granting the player a copy of the slain enemy that can summoned and dismissed at will.
Balancing:
Undead companions have 0% recovery rate and will be permanently removed upon death, meaning you will need to keep using Corpse Capture to maintain your undead arsenal. Its possible to capture bosses (low success rate). This skill also allows the necromancer to pick off weakened enemies.
Option #2:
Capture the corpse of a dead enemy, creating a permanent undead ally.
When enemies die in battle, their corpses remain on the battlefield, allowing the player to select them with this skill. This will remove their corpse from the battlefield, granting the player a copy of the slain enemy that can be summoned and dismissed at will.
Balancing: These undead are permanent (until discarded), can be revived and healed at a reduced rate, can learn new skills, and will level up with the necromancer. Bosses cannot be obtained as they will always be the last enemy to parish in battles. This skill can also be used to remove dead enemies from battle to prevent enemy healers from reviving them.
Other Considerations:
The number of undead ‘slots’ the necromancer has available to them, or the number of undead allowed in the party at once. For context, I have 9 other classes planned, 5 already implemented; one of the planned classes is a summoner which can also add actors to the party.


