Need 4 classes

Kuba

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Because default classes in rpg maker mv has 1 skill, I want improved version of this classes.
 
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Andar

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what do you even mean by that? no one can help you if you don't give details on what you want.
 

Kuba

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I want improved version of default classes in rpg maker mv
 

Andar

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that still doesn't tell us much - do you want the pictures improved or the setting, what do you call an "improvement" as that is different depending on the game and the world - and are you talking about the default database or the full database and so on.
if you want pictures you'll have to give at least some description and tell us what style and and and.

without a minimum description of at least two or three sentences for each of the "classes" you'll never get anything.
There has been another user who always refused to give proper description of what he wanted, then called people names when they used up their free time to make something that didn't exactly fit his mind and demanded multiple corrections. If you try to go the same route you won't find much tolerance here...
 

mlogan

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First off, this isn't a resource need, so I'm going to move this to General Discussion.

Second, I don't understand why you can't do this yourself. Resource Requests is for people to request things like artwork or music that they do not have the skills or knowledge to complete themselves. You are wanting database entries which is a fairly basic component of game development that really, you should be striving to learn to do.

If you can't think of enough skills for them, please ask for help thinking of useful skills. But it will do you good to show you've put some effort into it, by listing what you have been able to come up with.
 

Poryg

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Yes, default classes have only one skill. But that's because MV isn't meant to be used with mere defaults. So I'd advise you to try and make some skills yourself, it's much better practice as well.
 

atoms

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Do you mean "Skill Types"? If you want that, Go to the Tools > Database > Types and add "Skill Types" there. That will give you a new category for skills.

To enable them on a class go to (in the same menu) Classes > then double click in the Traits box > go to Skill and add the Skill Type. You can have more than one Skill Type per Class, as many as you want.

You can use this to just give different titles to the characters skill sets or like the default use, have "Special" and "Magic" for each class or switch it for different classes.

If you mean the skills themselves, to make new ones go to Skills and add some there. To add them to the Classes, go back to Classes and add a Skill under "Skills to learn".

You need to do this yourself though and play around with RPG Maker MV a lot more to understand how it all works, then once you're confident with it you'll know yourself what to do and how to do it. If you want feedback on something along the way just do what Andar and mlogan have told you. 1. Give more clear detail on what you want and 2. Try and put some effort into it yourself when asking for help.

These two points are key, so make sure you really do do them and don't overlook what they said, as that's the only way people can really help you.

Good luck.
 

Tiamat-86

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in each menu is the database creation menu is an option to change maximum.
change the max in the skill section of the menu to 200+ and start making skills.
the top right is damage/healing formulas and damage element.
middle right adds extra effects (stat changes, status effect and stuff)
bottom right "Notes" section is only used if you have plugins that use <Note Tags>
you require plugins to make alot of the complex skills
the whole middle section is the skill type info.
does it consume MP or TP? does it give you TP?
does it hit more then once? does it target ally or enemy? how many of them?
is this a melee or magic attack? (skills you use on allies you usually want to have as Certain Hit.

in the types section you probably want to change the max on Skill Types.
(like White Magic, Black Magic, Arts. usually have 1 for each class)

both the skill needs to be set to the skill type it is, and the class needs to have that skill type available.
then in the class menu, the bottom middle section is where you put those skills and determine at what level each skill is learned.

you also have to make everything yourself including all the skills the enemies will use.
enemy only skills do not require a Skill Type
and all the status effect in the States menu.

those 4 classes and 4 skills isnt even worth calling a sample of what you can make
 

level100gastly

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Warlord, Berserker, Wizard and Bishop.

Seriously now, there's no limit to what class you can create. The game I've been working should have about 56 different classes by the end of it. The problem comes whit actually designing such classes. Their role, skills, mechanics, look, relevance in the lore, you name it. It's an arduous work, but patience and perseverance are the key! In the span of a year or so, I've only finished about 7 classes (didn't really had much time through...) so, if you got the time, discover your strong points when it comes to creating an organization (class). Here's a basic example: Medieval setting; there are militarist knights, scholastic mages, cunning thieves, the list goes on (even more if you actually put fantasy races in the middle, elven archers come to mind). A cyberpunk setting could have a hacker's secret society. You should get the idea by now.

Anyway, good luck and happy RRPGmaking! :rwink:
 

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