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- Jan 28, 2015
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I try to create a skill for a boss by using event during battle. Here is how the skill works;
Boss will randomly cast "Blood Sacrifice" to himself at the end of each turn putting him in a state that he will not act until he is hit by any kind of damage. Suppose that in a turn the state inflicted and player's party hit him for 100 damage causing the state removed. At the beginning of next turn, he will be forced to cast "Blood Explosion" that deals damage to entire player's party for 100 damage + x.
I can create an event to make him randomly cast "Blood sacrifice" but how can I check whether the state is removed during the battle (in order to force him to cast "Blood Explosion")?
Thanks for your help in advance.
Boss will randomly cast "Blood Sacrifice" to himself at the end of each turn putting him in a state that he will not act until he is hit by any kind of damage. Suppose that in a turn the state inflicted and player's party hit him for 100 damage causing the state removed. At the beginning of next turn, he will be forced to cast "Blood Explosion" that deals damage to entire player's party for 100 damage + x.
I can create an event to make him randomly cast "Blood sacrifice" but how can I check whether the state is removed during the battle (in order to force him to cast "Blood Explosion")?
Thanks for your help in advance.

