Need a help to create event for a boss fight

Murd

Apprentice
Member
Joined
Jan 28, 2015
Messages
112
Reaction score
7
First Language
Thai
Primarily Uses
I try to create a skill for a boss by using event during battle. Here is how the skill works;

Boss will randomly cast "Blood Sacrifice" to himself at the end of each turn putting him in a state that he will not act until he is hit by any kind of damage. Suppose that in a turn the state inflicted and player's party hit him for 100 damage causing the state removed. At the beginning of next turn, he will be forced to cast "Blood Explosion" that deals damage to entire player's party for 100 damage + x.

I can create an event to make him randomly cast "Blood sacrifice" but how can I check whether the state is removed during the battle (in order to force him to cast "Blood Explosion")?

Thanks for your help in advance.
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
Use a Conditional Branch which checks to see if the Enemy has your "Blood Sacrifice" state.  If he does, set a Switch.

In the "Else" branch of the "Blood Sacrifice" check, see if the Switch is ON using a second Conditional Branch.  If the switch is ON, this means "Enemy does NOT have Blood Sacrifice but ONCE did."  Then trigger the "Blood Explosion" skill.
 
Last edited by a moderator:

Murd

Apprentice
Member
Joined
Jan 28, 2015
Messages
112
Reaction score
7
First Language
Thai
Primarily Uses
Use a Conditional Branch which checks to see if the Enemy has your "Blood Sacrifice" state. If he does, set a Switch.

In the "Else" branch of the "Blood Sacrifice" check, see if the Switch is ON using a second Conditional Branch. If the switch is ON, this means "Enemy does NOT have Blood Sacrifice but ONCE did." Then trigger the "Blood Explosion" skill.
Your explaination really makes me look more silly lol. The event is very plain and simple to be done!!I'll give it a try and will let you know the result when I get back home.

EDIT: I can eventually make the event works flawlessly. It is slightly different orders of event commands from your suggestion but it can be done by just conditional branches and a control switch!
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,081
Members
137,582
Latest member
Spartacraft
Top