- Dec 20, 2017
- Reaction score
- First Language
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that is not what shaz was concerned about.im using the sv_actor template.
yes i put it at the very bottomSo your error message says "hasSVBattler" (which is a function from Animated Sideview Enemies) isn't a function.
Are you correctly placing the DreamX plugin underneath Animated Sideview Enemies in your plugin manager?
im animating these myself in aseprite on forward loop. so yes. i want them to look that way.that is not what shaz was concerned about.
all default sprites are designed to use the 1-2-3-2-1-2-3 sequence of animations.
in visual, that translates to left-middle-right-middle-left-middle-right and so on, which is a naturally looking animation.
if you suddenly switch the animation but continue using regular sprites, the visual effect changes to left-middle-right-left-middle-right-left, and that does NOT look natural.
so either you have to replace every sprite in the entire game, or you have to make some form of switch as to which sprite uses which sequence, or you have some distorted walking animations on the map.
And we want to know if you have considered that.