RMMV need a plugin that loops actor/enemy animation as 1-2-3-1-2-3 rather than 1-2-3-2

eggghh

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i've already tried dreamx but it messes up.
1627029452984.png
is there a simple line of code i can change or add?
 

Shaz

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So do you want a new plugin, or do you want someone to help you fix DreamX so you can use it?

Are you actually making all your own battler images and not using anything that comes with the engine or from the generator?
 

eggghh

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So do you want a new plugin, or do you want someone to help you fix DreamX so you can use it?

Are you actually making all your own battler images and not using anything that comes with the engine or from the generator?
either or is fine.

im using the sv_actor template.
 

Shaz

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but are you doing your own graphics? The ones provided in the RTP and the generator are specifically designed for a 1-2-3-2-1 animation, and if you take those and change to 1-2-3-1-2-3 it'll look weird.
 

ATT_Turan

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So your error message says "hasSVBattler" (which is a function from Animated Sideview Enemies) isn't a function.

Are you correctly placing the DreamX plugin underneath Animated Sideview Enemies in your plugin manager?
 

Andar

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im using the sv_actor template.
that is not what shaz was concerned about.

all default sprites are designed to use the 1-2-3-2-1-2-3 sequence of animations.
in visual, that translates to left-middle-right-middle-left-middle-right and so on, which is a naturally looking animation.
if you suddenly switch the animation but continue using regular sprites, the visual effect changes to left-middle-right-left-middle-right-left, and that does NOT look natural.

so either you have to replace every sprite in the entire game, or you have to make some form of switch as to which sprite uses which sequence, or you have some distorted walking animations on the map.

And we want to know if you have considered that.
 

eggghh

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So your error message says "hasSVBattler" (which is a function from Animated Sideview Enemies) isn't a function.

Are you correctly placing the DreamX plugin underneath Animated Sideview Enemies in your plugin manager?
yes i put it at the very bottom
that is not what shaz was concerned about.

all default sprites are designed to use the 1-2-3-2-1-2-3 sequence of animations.
in visual, that translates to left-middle-right-middle-left-middle-right and so on, which is a naturally looking animation.
if you suddenly switch the animation but continue using regular sprites, the visual effect changes to left-middle-right-left-middle-right-left, and that does NOT look natural.

so either you have to replace every sprite in the entire game, or you have to make some form of switch as to which sprite uses which sequence, or you have some distorted walking animations on the map.

And we want to know if you have considered that.
im animating these myself in aseprite on forward loop. so yes. i want them to look that way.
 

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