I'd like to use Venka's wonderful Bestiary Logbook script for my game. Here's the link:
I'm also using Yami's Battle Symphony, and I'm running into a slight issue with the two. (Don't worry, I'm not asking for a compatibility fix here)
The problem is that when I invoke a skill or item to scan the enemy, it happens immediately. I'd like to defer the scan until the actor steps forward and the scan animation plays. To do that, I need to be able to invoke the scan with a script call instead of the <scan> note tag, so I can insert the script call into the right place in the Yami Battle Symphony tags.
Venka's script doesn't look like it provides a script call to invoke a scan. Can someone write a script call for me?
From the symphony tags, I'd like to make a call like:
scan_enemy(target)
Where target is a Game_Enemy type.
I'm also using Yami's Battle Symphony, and I'm running into a slight issue with the two. (Don't worry, I'm not asking for a compatibility fix here)
The problem is that when I invoke a skill or item to scan the enemy, it happens immediately. I'd like to defer the scan until the actor steps forward and the scan animation plays. To do that, I need to be able to invoke the scan with a script call instead of the <scan> note tag, so I can insert the script call into the right place in the Yami Battle Symphony tags.
Venka's script doesn't look like it provides a script call to invoke a scan. Can someone write a script call for me?
From the symphony tags, I'd like to make a call like:
scan_enemy(target)
Where target is a Game_Enemy type.

