Below is a screen shot of a map I have begun. When I was checking passability I noticed a significant problem.
I used the sloping roof as a base to make autotiles for a straight roof and to make the flat roof. I have made them so that all can be walked behind and as you can just see from the house bottom right, that is really important so that the player can get to the door in the middle of the house. It also looks better, imo.
However, when testing by walking behind the roofs I found that the original sloping roof is slightly transparent, meaning that you can just detect the sprites behind the roof - this, naturally, looks ridiculous.
My question is: how do I make the tiles completely opaque without mucking up the colour/hue?
Thanks.
I used the sloping roof as a base to make autotiles for a straight roof and to make the flat roof. I have made them so that all can be walked behind and as you can just see from the house bottom right, that is really important so that the player can get to the door in the middle of the house. It also looks better, imo.
However, when testing by walking behind the roofs I found that the original sloping roof is slightly transparent, meaning that you can just detect the sprites behind the roof - this, naturally, looks ridiculous.
My question is: how do I make the tiles completely opaque without mucking up the colour/hue?
Thanks.

