Need Advice: Visustella's Character Generator for standard walk sprites?

Kaine_Kalos

Regular
Regular
Joined
Jul 10, 2021
Messages
74
Reaction score
34
First Language
English
Primarily Uses
RMMZ
I've been researching this for a while now, but I was hoping to get some feedback from any of you who might know more.
https://visustella.itch.io/stella-character-generator

The one thing that's holding me back from getting this for my game is that it says:
"Matching Top Down Walking Sprites; With sizes being 72x72 and 16x16."
My problem with this is that I want to use the standard size of walking sprite that is in the base RPG Maker MZ, which (I think) is 48x48. Does anyone know if the VS generator supports that? I found one online review, but it still did not make that clear.

Thanks so much for any advice.
 

dragoonwys

Freelance Illustrator
Regular
Joined
Jul 26, 2016
Messages
455
Reaction score
1,221
First Language
english
Primarily Uses
RMMV
What do you mean by use the standard size walking sprite of 48X48?
If you mean if you can use Stella character generator Characters in MZ, then the answer is yes, you just import them as single characters with a $ at the beginning of the file name like the BigMonster sprite. Or if you want, you can make 8 characters with the generator and merge them together to make the usual character sheets in another program.
 

Kaine_Kalos

Regular
Regular
Joined
Jul 10, 2021
Messages
74
Reaction score
34
First Language
English
Primarily Uses
RMMZ
Thank you so much for pointing out those quotes from the manual, and uploading the image for me. I must have missed that when I was reading over the pages. I appreciate your time.

What do you mean by use the standard size walking sprite of 48X48?
If you mean if you can use Stella character generator Characters in MZ, then the answer is yes, you just import them as single characters with a $ at the beginning of the file name like the BigMonster sprite. Or if you want, you can make 8 characters with the generator and merge them together to make the usual character sheets in another program.
Thank you for that information. i think I understand what you mean, and that helps a lot.
 

Shaz

Keeper of the Nuts
Global Mod
Joined
Mar 2, 2012
Messages
46,153
Reaction score
16,970
First Language
English
Primarily Uses
RMMV

I've moved this thread to Useful Development Tools. Thank you.



Your link is not for the Degica store so this is not a Degica-distributed product.
 

Latest Threads

Latest Posts

Latest Profile Posts

Everybody: "Hey, weren't you supposed to be making a game"?

Me. "MUST MAKE MOAR CUTSCENES!!1"
I've been watching videos about the videogame streamer Open Hand charity scandal, and the rabbit hole keeps getting deeper. At first it was just a lot of donated money being grossly neglected for years, and now there's a lot of money unaccounted for, which could turn this into a legitimate IRS crackdown.
Let's have some fun with my advent calendar. What would you like to see for Day 3: land, sea, or air? :rheh:
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.
In twitter, square phoenix had successfully prompted chatgpt to make the mini game watermelon pangpang.

Forum statistics

Threads
136,704
Messages
1,268,950
Members
180,420
Latest member
vonilt
Top